Baleurion

Baleurion

Joined Member # 2394095
30 Posts 227 Replies 21,408 Reputation

Not quite.... So you think its realistic that a wagon travelling from a city without a farm, arrives in a city with a farm, with fresh extra food in its cargo? Then when it travels from the farm-city to the non-farm-city, it has nothing in its cargo. Thats the problem, the caravans are essentially carrying food TO the food producing cities (hence the % bonus), if they carried food FROM the farms to the NON-food cities, the non-food cities would get a % bonus to slow the

35 Replies 33,700 Views

I really really love this mod, its just a shame that so many of the surcoats, pants and blouses / shirts dont work well with Urxen, Trog and Quendar :/ I basically removed those xml files due to that, haha. I wouldnt dream of asking you to manually eyeball out the ones that clip through the Urxen/Trog/Quendar models and edit them out (or prevent those races from wearing them if thats possible), but it would be awesome if it was possible.

26 Replies 115,650 Views

I have a question regarding race fixes in HF107_race_Umber.xml and such files.. In my My Games\Elemental\RacesTypes folder, i have an .xml which does nothing but change the core races terrain type and in some cases building colors. It looks like this: 255,194,130 138,95,54</BuildingSecond

67 Replies 39,858 Views

Well i've thought about it, personally i think the 10 points system is a load of cheat. Whenever i personally make custom factions, i never go beyond 5 spent points, otherwise they are quite unfair if i want some vanilla factions in the same game. I generally pick 1 good trait, or 2 good and 1 bad, i think its a good baseline for somewhat "balance". As for something totally different.... Colors! I think there needs to be clear limits on the colors, if they are tota

12 Replies 7,029 Views

[quote who="cephalo" reply="92" id="2762486"] Quoting Baleurion, reply 90 www.filefront.com I stared at this site for 20 minutes, and I could not for the life of me figure out how to register or upload anything. [/quote] http://www.filefront.com/upload.php :P By far the easiest and quickest filesharing site. And this is for example what the download page look

241 Replies 755,706 Views

Why is everyone using this horrendus dropbox? ;/ Why not just use tinypic.com or even imageshack.us, no risk of removing them, links will work for years.

59 Replies 223,377 Views

OH swamp isthe puke green / brown? I thought that was forest lol. So i imagined the slider effect being reversed :P They should prolly be renamed to something like "Forest Percent" Tried with no swamp, no luck. Also, i noticed that besides the roads-everywhere and no-texture-but-barren thing when loading the maps in the ingame map editor, the trees also do NOT change if i paint grasslands, fallen, desert or arctic environment on them, as they do on other maps. They remain ba

241 Replies 755,706 Views

Nope still the same. The only other difference between it and the vanilla map files is that the vanilla files have 1 "tab" before each line, while your files have 2 spaces. Surely that has nothing to do with it since it works for 95% of you all, but frankly im running out of ideas lol. Ill wait and hope an Elemental patch indirectly fixes it.

241 Replies 755,706 Views

What swamp slider? XD Definetly some kind of version mismatch here, i'm using the latest 1.07 (from impulse) yet it loads all the generated maps totally wrong. No desert anywhere, nice submerged swamps though, but roads on every tile, yes roads! Haha so wierd :P No hill or mountain textures either, just pure flatt Barren land everywhere. I bet its a bug with the game loading the maps, i dont see what else could cause it. It certainly isnt a graphical issue, i mean it re

241 Replies 755,706 Views

Tried generating a map without water, hills or mountains, no luck :/ I edited my first reply with some info on the xml headers and such, in case you missed it. I dont know why, but that's my best guess as to why some of us (well, the two of us so far lol) seem to have this issue. Perhaps it only affects those of us with non-english OS, due to varying unicode-junk and such? Vanilla maps are saved as ANSI with <?xml version="1.0" encoding="ISO-8859-1" standalone="yes"?

241 Replies 755,706 Views

Any size, small, big. And i can load other ingame-created maps just fine no matter how huge they are (The Real Faege, Darien and such) [e digicons]X([/e] Tried opening it in the ingame map editor and re-saving, still no luck. By the way, are the maps supposed to have just barren lands, no grass snow or fallen terrain randomly placed?

241 Replies 755,706 Views

If you move your sovereign to an adjacant square (most likely works with any unit), and right click an extra time on the destination square the very moment his animation makes him enter that square, he will skip the animation and snap to the center of the destination square, but due to the animation not finishing he will still have his move points unspent. This allowed me to walk outside the fog of war as it doesnt update when you move by doing this, in just one turn.

0 Replies 1,143 Views

This is AMAZING!!!! But i must request a feature!!!!! A way to have coastal cliffs, at least with a rough percentage slider, such as 60% cliffs or, or just cliffs near mountains and hills. I'm using and LOVING the Fishery mod (which adds a fishing hut for you to build near coasts), i'll have to remove it if i want to play on these amazing random maps though, otherwise you could build a fishery on every coast in every city :/ Thanks for taking the time!!! [e digicons]:rofl:[/

241 Replies 755,706 Views

Worked fine for me by putting it in the mods folder :P The textures show up as usual, etc. Basically like this Mods/Gfx/HKB/Units all the pngs If it worked for me with all your race retextures (and my own mods), its very odd that it isnt working for you :o

28 Replies 31,088 Views

cant you just put the gfx folder (with the subfolders intact) in the Mods folder? For easy organization and keepin track of whats new and whats vanilla? :) Oh also, i hereby formally request all excellent modders such as yourself, to NEVER use depositfiles.com Use http://www.filefront.com/upload.php , no 1 minute countdown, just instant download :)

28 Replies 31,088 Views

Looks AWESOME with single-arm gladiator style stuff :P But excuse my ignorance, what exactly does this mod do, are these arm things in the game, or entirely new models? :O (i havent seen that kinda full-arm stuff before but i never did research everything in this game) edit: you can also just place the entire Gfx folder inside the Mods folder, for easy organization :)

6 Replies 5,584 Views

LOTRO goes free to play next week?? wow never knew, havent played it since beta. And DDO, i kinda forgot about that game after the beta :) *goes to check out both of those games and see how they changed* Ghostbit you are so right. So many games (especially mmo's) these days are obsessed with being "their own thing", even to the extent of re-inventing the wheel instead of being grateful for, and using, all the innovations and polish that previous games have built upon. Such as sim

27 Replies 21,488 Views

The problem is that once they raze a city, you can send another pioneer to found a new city on one of the ruin-plots, but the surrounding plots are still ruins, unbuildable, and useless. Hence any new city you found after that lvl 1 bandit razed the initial city, is extremely crippled. So one lvl 1 bandit can cripple the heartlands of your entire civilization for the rest of the game, on turn 20. Now thats what i have a problem with :P And remember i'm only complaining about this

23 Replies 13,494 Views