Hahahahaha [e digicons]:'([/e]
Baleurion
If you think thats bad try that oold nintendo game (cant remember which one) that gave you a black screen with the text; "Congradulation!!!! You have finish a great game." [e digicons]:S[/e]
lol look, it worked :) alborelli lol, yeah but the reason most of us dont use forum searches are because 95% of the time they return absolute gibberish results that have nothing to do with what you wanted to find XD
I just want that elusive "oh wait, jesse just found something, he says he gets 10-20 more fps now when looking at a city" fix released NOW as a hotfix or mini-patch. Then i dont mind if it takes another week before we see another patch, i just want that preformance fix.
Yep, i cant upload either (for 3 weeks now)... Same exact problem :(
[quote who="Serkon" reply="86" id="2746524"]I would also pay for a MOM remake, but I doubt most of us here on the Elemental forums want Elemental to BE that game. No, we want something BETTER. Why CAN'T Elemental be better than MOM in terms of features and polish?? It should have come out of the gates besting a game 16 years old. Period. [/quote] Very true.. We must realize, we live in 2010..... Think of the advancement OTHER genres have made. FPS ga
Frogboy, in almost every single thread you start with alot of images, after a few weeks the images wont show up anymore. Stop deleting them from your server! :P (same thing with the Sins of a Solar Empire: Diplomacy "whats new" thread, and MANY others across Stardock)
[quote who="OliverFA" reply="6" id="2746721"]I am not talking about bugfixes. I am talking about new content. I am not saying you have to pay more. Just pay the same, but in a different way. As I said, which is the normal support time for a game? One year? Two at most? After that time there are no updates at all. No new content. Well, imagine that paying the $50 the retail game costs you get a one year subscription. This means, you can download anytime the game and all t
[quote who="Heavenfall" reply="5" id="2747846"]Two patches? Try straight after release. If you've been following STO, it feels like they reduced their crew by about 95% straight after release. Never getting a cryptic game again. /endrage [/quote] So true.. Heck Elemental was in a worse state at release than STO, yet it got patched up to 1.06 (which frankly, is playable and enjoyable at least), while STO barely even got improved a tiny bit after an entire month, and thats an MMO t
I was super hyped for Civ5, but i must say, after elemental's city build mechanic, i know i'll just wish Civ5 had the same "place your buildings freely" mechanic when i play it.
[quote who="dragoaskani" reply="19" id="2747294"] Edited in cpu speed, and sound card. Which makes me wonder now that I think about it, perhaps the people with slow games are running integrated audio? I know its supposed to be better then it used to be, but perhaps this is a bottleneck of sorts? [/quote] Nay, i've got an Asus Xonar D2 and still run slow. And the audio is still buggy sometimes.
[quote who="Nenjin" reply="17" id="2747103"]Guys....read the dev post. The problem is RIGHT there in plain English. Late game, at specific LODs, the game should be phasing out a lot of stuff to improve frame rates. It's not. It's displaying everything you would see at the most zoomed in level, when you're zoomed out. That's no doubt killing performance. It's a simple optimization pass to make sure the LOD tech is hiding the correct amount of stuff at zoom detail. [/quote]
[quote who="Rosco_P" reply="6" id="2745748"] Quoting joasoze, reply 5 The bad thing here is that I see nothing in the game that stops infinite city spamming Well, for one, on a finite sized map, there is only so much space in which to build these cities. It also means, you have to put more into defending those cities, so that's more resources tied up. You also may spread yourself thin, which means those cities are more vulnerable to be
[quote who="Xiskio" reply="33" id="2737663"]The slider for the advanced lighting does not work here. Changes nothing whatever I set it to, the level of softness is always the same. And yes I turned Stylized Lighting on. [/quote] YES same here, i made a topic (with comparison screens) but noone bothered to answer :( https://forums.elementalgame.com/393909
Oh, wait, Jesse just fixed some code and is now seeing a 10-20 fps boost...so apparently there WAS a silver bullet...and apparently he’s saving the details for his own change log [e digicons]:([/e] But good news, regardless! (jesse: so hovering over a city that used to give me 25fps now gives me 42-43) RELEASE IT!!!!! [e digicons]X([/e] And please add an option in the menu to put the LOD levels back to pre-1.05, where citizen
or just http://www.filefront.com/upload.php
But the robedress file in the other thread still had the male dresses who glitched enabled, so i used the one from this :P
[quote who="sagittary" reply="1" id="2746163"]No, it would not e the same memory usage nor would you get the same performance. A water tile just needs to know a handful of things. That it's water (and thus nothing should be on it other than a boat) and where it is. Land has a lot more attribute to factor in and keep track of since it's playable space. As well, more space to utilize also means that memory dependent things like creeps, cities, and what have yo
Noone else? Really? Is there an official share-your-race thread hiding somewhere that i've missed? Surely someone else than just me are interested in seeing other peeps races and adding more variety to our own games, than just our own created factions? :P
ive had wierd things happen after a reload too, like techs dissapearing, units dissapearing, units in training queue to be done in 1-2 turns dissapearing etc. Not to mention 30+ goodie huts magically appearing around my cities on a reload, even when they werent there AFTER i saved the game before :P
I made some Draconian, Fay, Wraith (from stargate atlantis LOL) and other races a while ago, but i edited the .xml's to change the skincolor and such (hope they add that to the ingame creator, and un-bug the color picker there) http://www.filefront.com/17248495/Baleur-Races.rar/ http://www.filefront.com/17248529/Baleur-Units.rar/
[quote quoting="post"] I think one big help could have been, if monsters would not be able to enter your territory at all! Like in civ games. [/quote] YES YES YES [e digicons]:rofl:[/e] At least, having them NOT attack your caravans. The monsters should be there to make the lands "dangerous", but they shouldnt go and independently attack your caravans tbh. I mean, arent the caravans supposed to have escorts? I mean, behind the scenes. How do they protect themselves
Yeah it seems the artists got lazy and decided to make nothing else than ogres.. I really dont see any other explanation for it. Heck even an ogre with a lazy 5min reskin job could pass for a Yeti or something Kingdom-friendly, i wouldnt mind. There's so much we can mod in this game, but with the incredible lack of actual creature models, well, what can we do? Wait for good modelers to finish the content i suppose :( This also ties in with the fact that all races are just hu
Honestly the easiest way to make the maps bigger, while still keeping within the 32bit restrictions (for those nubs among us like myself), is to simply have..... *drumroll* LESS FRIGGIN USELESS WATER!!!!! [e digicons]XO[/e] I mean come on, in what way are the water tiles (often like 40-50% of the entire map!) useful? In NO way what so ever.. Okay so, they add landscape and variety, and a reason for making boats. But come on, why not have say 4 water tile
Defrag the other discs, play elemental on the one you dont defrag, then defrag the disc with elemental on it while you sleep :D