[quote who="kryo" reply="3" id="2727326"]Minor cities can't levelup. We're either going to make that clearer in-game or remove the limitation. [/quote] Remove the limitation, let them level up even when controlled by the ai. Just have the AI personality be very passive, but let them have the remote possibility of expanding once at least :P
Baleurion
[quote quoting="post"]I've been concerned about this for months. In fact, it caused me to sit out the beta and delay my preorder until last week. And after playing for most of yesterday evening and getting deep into one sandbox game, I realized I was right to be concerned. The game lacks an epic feel. Most of the game feels like me and a small adventuring party running around conquering other empires. (How 4-6 guys could take over an entire empire is beyond me, bu
Maybe she had the protect spell on her? The one that gives 100% spell defence (not sure how quickly it decreases when getting attacked by magic repeatedly since ive never used it, but it seems like the only viable explanation)
A baby that has 11k defence and 2k strength... [e digicons]o_O[/e]
+ Casting spells in tactical battles costs 2 action points now. + Using special abilities in tactical battles costs 1 action point now. + Shooting a ranged weapon in tactical battles cost 2 action points now. ^^ Those fixed the spell / archer imbalance. Such a simple change, who knew :D Now you cant just throw 2-3 blizzards at the enemies entire army before he can move. Great fuckin changes! edit: + Faction Editor &ldquo
[quote who="vxvoodoo" reply="15" id="2726958"] BTW, Tropico 3 has one of the smoothest and most intuitive user interfaces i've ever seen in a game [/quote] Try Anno 1404 =)
"He said art in the game is designed to allow for lower hardware requirements, rendering attractive images without requiring players to upgrade their computers." [e digicons]>_>[/e] No comment :P
[quote who="PurplePaladin" reply="8" id="2726954"]Let's see: you just have to do what games like Age of Wonders have been doing since the dawn of MP: You can watch the battle or not watch it. Easy. If you don't watch it, you can still fiddle around with all your own units/towns/econimics while the battle takes place. I feel like I'm buying a used car, and the salesman is trying to convince us how we would really not have fun with passenger seats anyway. . . [/quote
[quote who="MxM111" reply="4" id="2724984"] quoting post 2 how come i dont have to spend any gold when I build new settlements? Are they free now or is it a bug? I think it is by design. While the settlement is free, you need to produce pioneer (the price could have been higher) and protect it with units. Those units for protection cost money to, more over, they consume money per turn. So, unless there is some resource,
So.. No tactical battles in MP until "at a later date"? Honestly, auto-resolve ruins these kinda games, making them utterly uninteresting to play since you are basically just throwing your entire hard work building your kingdom into the hands of a dice, deciding if you live or die. Wont be bothering with MP then, i hope the AI gets swift updates. [e digicons]>_>[/e] When i used to play AoW:SM with my friend, we always used tactical battles, even when fighting the npcs. Yes we had
All i want, is a box where i can change the color, thats it XD
So how do i do this? Just copy & paste this into my existing normal tile xml? Behind but before...... ?? (the images in the first topic aint showing up anymore :) ) Ancient Battlefield Lost Battleground &nb
[quote who="Supergulo" reply="4" id="2724723"]Let them be, Stardock's antipiracy method is the best I have seen. Sure, they can pirate it (I have downloaded games like that before, I will admit that) but Stardock games leave you without updates which add so much. I applaud Stardock just for thinking of a way to make people WANT to buy instead of pirating, hence my adoration to them now. I have three games of their games, all official, and it was so well worth it. [/quote]
The fonts are beautiful for me (1680x1050, nvidia 250GTS), thick and smooth. I did hear alot of complaints in the chatroom though, must be some wierd specific resolution-to-monitor-drivers bug?
I discovered another kingdom on a small peninsula after i "accidentally" plopped down a city by the only entrance to that peninsula. So he's been locked in there with his 1 city now for a good 100 turns :D
Never ever gonna play a game without AA :P Frogboy, how about the LOD settings in the city improvements? I've seen some market buildings where the LOD's are like turned off, i can see tiny daggers laying on the table while zoomed out near the cloth map limit.. If these tiny items you cant make out anyway were popped out at such extreme ranges, perhaps peoples preformance would be better?
Um, to the thread starter... I'm not trying to say im smarter than you or anything, but I had never played the betas, I just started up a non-campaign large map and dove in. Within 5min I was as comfortable as in Civ4 or Galciv2 or any other game. This game was never meant for soccer moms who doesnt even know what a 4x game is, and why would they need to explain where the end turn button is? There is only 1 button in the lower right corner of the screen, with a green icon on it, which
I'll keep on keeping on now too :D
Runs bad on my 250GTS too, while games such as Anno 1404 runs silky smooth, looks insanely good, and have real-time ai-craziness going on with hundreds of citizens going about their daily business. I understand what they are trying to do with this engine though, basically limitless detail for when computers catch up, but it could sure use some optimization. For instance, is it really neccessary that i can see the tiny tiny daggers laying on the table in the Market improvement, while z
[quote who="MartialDoc" reply="2" id="2725099"]That is unfortunate. Hopefully, the devs will be working on this aspect in the near future. [/quote] They will, galciv 1 & 2 is proof of that :)
[quote who="GW Swicord" reply="32" id="2725224"] Worldly knowledge renamed to “Tech Knowledge” to be consistent with the manual. Sigh. The manual was the broken bit, prose-wise. [/quote] Well Tech is a much better word than "Worldly", in terms of ingame readability.
[quote quoting="post"] Elemental: War of Magic (PC) What Is It? Fantasy strategy game from the makers of Sins of a Solar Empire and Demigod , available today for download via Stardock’s Impulse store. Should You Care? Something to tide you over until Civ V hits next month. [/quote] lol? The game is so extremely similar to Galciv2, in so many ways (a good thing), yet they list Sins (which was made by Ironclad) and Demigod (which wasnt popu
Oh okay, stardock responses While you are here, want to take a cup of coffee and discuss Galciv3? [e digicons];)[/e]
What does the "Softness (Adv Lighting)" option do anyway? I've changed it from 0 to 50 to 100, no difference. I've started a new game after each setting and taken a print screen to compare the character, no difference. I've rebooted the game, no difference. [e digicons]:grin:[/e] I could post the comparison screenies, but there'd be no point since there's no visible difference at all. hmmm
[quote who="kryo" reply="98" id="2721952"] Where is this elemental chat and how do I become a part of it irc.stardock.com #elemental, via Impulse, Mibbit, or any other IRC client. [/quote] IMPULSE IS AN IRC CLIENT? HOLY!!!!!!!! [e digicons]:D[/e] (no, i'm not being sarcastic, i didnt know)