[quote who="cammagno74" reply="21" id="2768949"]I disagree, I like the random name generator and the names it produces (they have the right 'flavor' for me), and I really hate the predefined names of cities (probably the thing that I hated more in Civ4 [/quote] You think names like "Ooukkzisu" and "Fuririaaoarr" have the right flavor? In what world? The gibberish world? I mean they dont even sound fantasy'ish or foreign, they just sound like german-angry-kid banging on his k
Baleurion
[quote who="hairrorist" reply="7" id="2768212"]I dunno, I kind of like the name generator. I get to conquer the world of Noob with me and my son, Asses. [/quote] Lol yeah one time i got a worldname of "Nubs". I was like......... "are you kidding me?" [e digicons]:grin:[/e] Oh and the best one so far, i got the "It's a boy!" popup, and the first randomized name was "Nogirl". I'M NOT JOKING!! [e digicons]:(O[/e]
Mods https://forums.elementalgame.com/396235 edit the values (mount income rate, cost of the building, city level requirement, etc) to your own liking! I put em on req city lvl 4, 100 gold cost, 8 turns build time. 1 mount per 4 turns, 1 stable per faction allowed. Does exactly what i wanted from the vanilla game, have some mounts available for me in the midgame, and more in the late-game if im lucky
[quote who="WhiteElk" reply="69" id="2768856"]Since it's modding vs cannon, how about introducing a new player to the game? Something distinctly different from Kingdoms and Empires. A wicked blood thirsty race. Evil incarnant. A scourge. A viscious, vampric, hive minded foe. Possesing regenerative qualities and utilizing a twisted biological construct in their buildings. Yeah, like the Wraith from Star Gate Alantis (sans the&n
Introduce the random map generator mod into the game!!!!! XD And an easy equipment creator!
There's one other noise algorithm that creates very interesting sprawling mountain shapes, but i forgot what its called lol. I remember it from Mojoworld and Terragen =) The ability to manually choose the noise filter for each of the two sets of sliders in the future, would be amazing [e digicons]*_*[/e] *hint hint!*
Good idea! imma use this =)
Hell yeah imma edit this to make it a total of 10 turns, slower expansion
When you choose Medium / Large or whatever size when starting a new game, the game doesnt actually generate any maps, it just picks a random Seed_25971 named map. You can go into the cartographer, and make any map you want (or generate one with your new map scrips, which i'll try now!), then save it as Seed_25927 or whatever, look at the original files and mimic their names but with a unique number. Then that new map will be in the pool to have a chance of being picked when start
Turning off the outlines pretty much "fixed" the artstyle for me, absolutely beautiful.
Yes photoshopped in the sense that i downsized them 80x50 pixels for a little fake smoothness =D
Yea, but they should be snow covered, not brown :)
Omg it works it works! :D I wish the game wouldnt put trees and rocks on snowy peaks though :)
Because a new empire with a new ideology, religion, occult magic fanatic obsessions and dictator-like rule wants it? And what when modders add real unique citysets, like orc cities and undead cities.. How much sense will it make to have half of your undead skeleton empire's cities be green and happy Altar style (after conquest)? This is a fantasy game about conquering enemies and converting their lands, not a democracy game.
Agree, i'd like some more varied options, maybe some things that have nothing to do with production. +20% Defence modifier upon city siege +5% random event luck (o wait we have no random events :( ) +25% mana regen for casters stationed in the city +5 range to casters stationed in the city (AoW inspired) Just, mooooooaaaaar options, maybe it will be hard to balance them, but then make them subtle, so even if its unbalanced its such a small change that it wont
Or even a building that costs 1 gildar in maintenance but removes a square of forest every 10 turns or w/e, would be awesome.
[quote who="Phazon88" reply="1" id="2763327"]Nice screenshots! I've always liked how the game has looked and your screenshots really show the game off in a good light. Just out of curiosity are those maps generated by Elemental itself or using that random map generator mod? [/quote] Its just a normal Large map :)
I dont know if its a bug, or if it has been overlooked. When you conquer a kingdom city as an empire for instance, after the first turn the terrain flips to your style, but the actual city itself remains in complete kingdom design.. They should flip to your empire design as the terrain flips. I understand that kingdom-specific buildings such as huts or whatever wont flip (though they could, if you made them flip into the empire equivalent, kingdom workshop into empire workshop
Idk, i didnt find any "SCREENSHOT THREAD :D:D:D" topics in the first two pages so i thought i'd just post some anyway :) I absolutely love the views you can get in this game if you tilt the camera just right, though sometimes the perspective is...... Wierd. I dont know why, maybe because we've gotten so used to a mild fish-eye lens in most games, Elemental feels rather flat, but sometimes you just hit the magic angle and WOW..... Beauty! [e digicons]:')[/e] [img]http://
Well, some of my custom faction descriptions :P Atlantean Trade Union (good) The long since forgotten civilization of Atlantis did not completely plunge into the depths of myth, a few of the very wealthy aristocrats, aboard their great merchant ships at the time of the disaster, managed to find themselves another home. At which point they came together to form the trade union, anonymous to their origins but powerful in wealth. Draconian Hive </str
Almost as annoying as the non-informative under-attack popup is the city level-up popup, which covers the entire screen (even at high resolutions), preventing you from seeing exactly WHICH city it is that just leveled up, or WHERE exactly it is.. Yes the name is displayed, but rarely do i remember the exact Aduwda-gibberish name of specific cities. This is critical, as sometimes the city in question does not yet produce any Tech for instance (as in the lower info-bar),
Honestly, its so annoying when the combat popup yells "YOU ARE UNDER ATTACK!!", and shows you a few peasants of yours being attacked. Without ANY indication what so ever of where it is, if its an actually city attack, or just some peasants in a field, or some peasants auto-exploring. What is vitally needed is to show WHERE the attack is taking place, either shrink the oversized combat popup screen and zoom the view to the location, or write the city name or "In the vicinity of CI
Haha there's an "Upload File" button in the middle (slightly down) :P I also filed a bug-report about the iffiness i've had loading these maps, perhaps its an issue with how the game reads xml's, perhaps not. Cant hurt to have a dev look at it :) https://forums.elementalgame.com/395849
This may be a bug in the game, in how the game reads map xml's, or in the random map generator app in the modding forum. (Elementerra) -> https://forums.elementalgame.com/395529 However i felt i should report it anyway, using Swedish Vista 32bit OS, and swedish localization settings in windows etc etc, when attempting to load ANY maps ingame generated by this app, the game stalls upon loading the map. Or, if loading
Self-explanatory, and i hesitated on actually writing a thread about it because im 99% sure you devs already noticed it, but if the disable outlines option is checked, tactical battles still have outlines enabled.