Figured since I've seen so much crap come out the past few days I'd mention: I love you guys at Stardock. Elemental has taken up the past few days of my life and I've been happy. The patches are proof that you love us back. Group hug. K, last time that's happening, or I'll have to change my name.
UnsocialEntity
The destiny's tutor quest seems unable to be finished. I received the quest after going into a dungeon and the new spot spawned nearby. After landing in the square of the new dungeon it simply disappears without any sort of text, and the quest is still listed as active in my quest book.
I had a similar problem and was able to get it to work. I had multiple champs in a large army trying to turn in the midnight stones. So I passed the midnight stones around to each champ in turn and sent them to the hut, and it eventually worked with one specific champion when he wasn't part of an army. Maybe if you experiment around with that you guys will be able to get it to work too. Good luck.
I've run across quite a few random items that don't have an apparent use, so I was wondering if anyone has found what you can do/get with them. Feel free to add your own weird items, maybe someone else can help out too. Midnight stones, destiny's sliver, elementium, and the very odd seerna body ( screencast.com/t/NGE4YTNk ).
[quote who="TyLarson" reply="120" id="2702463"]Anyone remember that great "manual" for Darklands by Microprose? Loved that game and always wished they had the money and time to have made it into the entire world rather than just greater germany. If Stardock can bring back a NOT-MoM and later use part of that engine to make a NOT-Darklands I'd be in retro heaven.[/quote] Darklands ranks up there with one of my favorite games ever. Great manual too. Damn near impossible to find others t
Never realized how blurry advanced lighting gets... I much prefer regular. I suppose I should play around with the percentages to see if I can get something nice in between.
The stats of the light plate mail helm are 3 def, 3 def, -.1 combat speed, and 3 gil, 1 metal, 3 gil. I'm guessing that the extra 3 def and 3 gil is a bug, since otherwise it should simply list 6 def and 6 gil.
Whenever I've had my tech and spell research finish on the same turn, my tech screen will popup for me to choose the research and pick a new path, but my spell research "finish" screen never pops up afterwards.
I received two book of defenses early, and they added .2 each to my movement score.
I was playing a custom leader/faction and chose the brilliant trait for early research. I was conducting research on blank paths. Following screenshot will explain it better than I ever could in words. http://screencast.com/t/OTRiMjJjOD
NPC's: There are fallen NPC's correct? I'd say having them cost a small amount more for the opposite race would be fine, give the player a choice of whether to pay the extra gold, or kill them so others can't hire them. If they're always hostile, then you'll see a lot of NPC's dying off in the early stages, since if you run across an NPC of the opposite race there's absolutely no reason not to kill them as quick as you can. Although it could be fun if you have
RE: the magic upkeep system. I saw people mention the Dragon Age system of upkeep, I think that would work well. Although the decrease to mana regen idea seemed fine too. You could also just have each "permanent" last a set amount of turns. This would probably require a large amount of micro in the long run, but figured it was at least worth throwing out as an idea. Last idea would be to have each spell have a set amount of copies that you could have activated. So the "enchant
2B or not 2B, that is the question. /dodges incoming tomatoes.
#1 City Improvements Requiring adjacency is an awesome idea. I think it would be better to limit the adjacency bonus to one time only, in order to keep down the odds of players having to demolish a bunch of buildings in order to reorganize. Not fun, just annoying. 1 per faction improvements are fun. I'm surprised you didn't mention 1 per world though, similar to Wonders in Civilization. Was that skipped on purpose, or did it just slip your mind? I real
I've turned off advanced lighting due to other problems, but now when I go to the Kingdom tab (one with design unit, research, etc) and go back to the main map I get this: http://screencast.com/t/OWQzNDdjYTQ Turning advanced lighting back on while this problem is "active" sometimes makes it worse, and other times seems to fix it. dxdiag http://pastebin.com/Nh536MYY
That fixed it!
The colors of the main map are washed out. If I zoom out to the cloth map though, everything's fine and bright. http://screencast.com/t/YjQ1NDY0 In full screen mode only, the character portraits are also washed out. http://screencast.com/t/ZTI2YmM3ZT It also happens in places like the item shop: http://screencast.com/t/MDUyZmZlMjE dxdiag http://pastebin.com/Nh536MYY
Would be nice to see some faith based professions. Actually, religion as a whole seems to be missing from Elemental, unless I've missed those updates.
Mostly like the governor stuff, except for the possible flipping on governor death. I agree with some others that you should be able to assign a governor that is lower level in this case, but just give the city some severe penalties. If you find that there's no one to govern a certain city, you can have it go independant. Either you lose direct control of it until you assign a new governor, or it could become it's own 1-city "kingdom", until you (or someone else) takes it by force.</p
I've been using the steelseries 5h v2 for awhile, and I'm really happy with that. Of course, I hear plenty of good things about the g35, and everyone else is recommending it too, so you can't go wrong with that.
Overall, I like where research is heading. The one thing that has me a bit worried, as others have mentioned, is the really old greens start getting crazy expensive to research after a certain time. Is it a design decision to make it hard to grab all the "low level" tech? If not, it might be cool to make it eventually turn grey, and allow you to pick 2 for 1 during a breakthrough. Since you mentioned certain techs being race based, it would also be pretty cool if certain races
As for upgrades when levelling, I think it would be fun to have a feats/traits system, where every level or once every X levels you gain some sort of unique "power". Check out Elven Legacy for examples. When units level up, the elves can pick say, extra attack or defense while in forests. Or an archer unit can make premptive shots against everyone attacking them for a round or two. Longer range than normal. And so on. It might be useful to make spears feel different from axes... for example,
I support the "sovereign escapes if within own border" idea.
Option C sounds like a good idea to mitigate the micro-management of option A. Always a good thing. Option A I'm used to from most other games, and I would be fine with it. Not a fan of Option B. As Tourresh mentioned, make sure it's obvious from unit selection which units are lacking items from the original "blueprint".
Wow, I'm really glad you posted this. I never realized that the fonts had never installed on my comp. I was getting the ugly arial text, and the text for the buildings (like Inns produce blah blah gold a turn) was not showing up at all. I just figured it hadn't been implemented yet.