If the terminator tv series is to be believed, the robots have already traveled back in time to secure resources for those factories. Then again, that show loved to just throw out random changes to the cannon. Anyone else think its funny that John Connor in Terminator 3 was also the Jesus figure in Carnivale?
kenata
[quote who="EviliroN" reply="16" id="2925856"]I downloaded the trial version of Mount and Blade: Warband, and I have to say I very much like it. Does the game get even more interesting if I were to get the full version? I mean I assume it would, but is it worth the $30? It seems like a more in depth and interactive (and better) version of The Guild, which isn't too bad. Thoughts?[/quote] In my opinion M&B:Warband is a great buy at any price. It is an interesting ble
[quote who="Flexscan123" reply="166" id="2923399"]I want to automatic battle option at every battle chaneler allow to melee fight [y/n] allow to cast spell [y/n] allow to cast max spell level [1-5] [/quote] I agree these would be nice. Though hypothetically, I would also add a slider for some kind of total mana usage, so i can specify how much mana the AI can use to cast spells.
It is really hard to sit down and come up with a list of these types of games. I find myself constantly discovering games which I can place in this type of category. I think a lot of great games have been pointed out here, but I will add a couple that I think are missing. Mount and Blade: This is one of the most innovative CRPGs in the last few years. While the game lacks a defining story, it is more than made up for in great open ended game play and a combat system tha
Very Cool Dsraider!
[quote who="Vallu751" reply="159" id="2921914"]I for one would like for morale to be simple and straightforward, like the casting cost for spells. Morale serves a purpose for the game: to enable better AI in tactical battle. Why should it be more complicated than that? I would imagine a battle starts with a set morale for both sides, not a value that gets tracked on the strategic map. Turns on the tactical map slowly eat away the morale from both sides. The flow of battl
[quote who="Frogboy" reply="12" id="2920775"]Do *I* have faith in War of Magic's future? It really depends on v1.3 as that will really be the do-or die version for the game in my mind. If people hate that, it'll be time to just focus on Fallen Enchantress. If people like the direction it takes, then it's on to v1.4 which will diverge further from FE/WOM 1.0.[/quote] I can easily say that WoM is really on the cusp of some really cool game play. In my mind, adding a happines
[quote who="Frogboy" reply="146" id="2921374"]I need morale because I originally intended it as a way to force the player to attack the AI players. When it got removed, they changed the AI to just run out after the human players (to their death). I want to make the AI focus on getting to good strategic positions on the map if it has the morale advantage. The defender will tend to have the morale advantage.[/quote] I always thought morale was a cheap and dirty way to enforce
I like the sound of morale coming back. I would love to see morale a little bit like in the TW series where morale effects unit performance. Like I think it would be cool if morale could effect the hit percentage or dodge chances.
It is really amazing the universe that Games Workshop has created for their products. Simply put, it is some of the best work of science fiction/fantasy. I always find it funny that a really good 4x game has never come from one of their licenses.
Wait! Someone hasn't killed lord xia yet. TRAVESTY! Jk...Happy Birthday, you lovable asshole ;)
[quote who="Dsraider" reply="22" id="2919284"]Would it be possible to make the TacticalMovementCostModifier ability passive? and if so how? I have tried experimenting to check but the only passive abilities are traits and those are set up differently. Abilities are SpellDefs and traits are AbilityBonusOptions. Kenata's mod has no examples of passive item abilities. I can add the modifier directly to the mount but for future use i want to add a TacticalMovementCostModifier to a passiv
Unit AbilityBonus A_Assassin &nb
[quote who="Frogboy" reply="3" id="2918712"]For me, I think Fallen Enchantress is a "sure thing" but that's because I'm privy to seeing it. War of Magic I am more hesitant about because its design is inherently very broad -- it tries to be all things to all people. So in my opinion v1.3 of War of Magic will be a good place to decide what its future is.[/quote] Frogboy, You are probably right about FE as it will be more interesting experience out of the gate. As for WoM, I don&
As far as I know, action points work as follows: 1 AP per Attack 1 AP per move 2 AP per special ability/spell
Ok here is what I see for starters. In both your modifiers you are using a duration of 1, which may be too short for your purposes. The best duration is probably 2. In your second modifier, you are calling combat speed in the value calculation which is not what you want. Since you are doing straight numbers and not specifically dynamic numbers (ie int based/dex based), you should not calculate but instead replace the calculations with the tag. Now, That said, what exa
[quote]Just because Oda came out victorious doesn't mean they started out as most powerful. Imagawa marched against them with an army of 20 000 - 40 000. Oda beat them with 5000 men in the battle of Okehazama.[/quote] No, they did not. The Tokogowa clan was eventually successful in taking over the shogunate in 1600 and were the ruling power in Japan from 1600 to 1867 when the 14th Tokogowa Shogun relinquished power to the emperor. [quote]Sure, the game isn't "perfect".
[quote who="Dsraider" reply="81" id="2917440"] Quoting Kadrium, reply 80I just feel that rock/paper/scissors styles weapon and armor interactions restrict viable choices and remove flexibility and variety by pigeon-holeling the player into tactical unit matchups. What's the other choice? Any system where there are multiple weapon choices that isn't horribly broken will have situations where some weapons are better then others. [/quote] This is not at all true.
[quote who="FadedC" reply="8" id="2917249"]Arcanum and Bloodline are much less "safe", they both have horrible combat mechanics and no concept of game balance. But you may not care. Both have great worlds with lots of freedom to do stuff, and they stand out with their creativity. If you liked the fallout series there's a good chance that you will like these games.[/quote] A good RPG should not be super concerned with balance, though honestly, I do not agree that Arcanum has horrib
Have you ever played Arcanum or Vampires the masquerade: bloodlines? They are both worth playing. Arcanum as it is one of the finest examples of the rpg genre and VtMB as it is just a solid rpg experience. As for modern games, Mount and Blade: Warband is definitely worth trying just for the open ended game play and the insanely well thought out battle system.
[quote who="Kadrium" reply="66" id="2916731"]I'm kinda disappointed we'll be going with a rock/paper/scissors system with cutting/piercing/crushing.[/quote] Honestly so am I, though some rock/paper/scissors is not necessarily a bad thing. In the most general case, rock/paper/scissors balancing can help formulate well defined distinctions between weapons and armor. However, the stronger these advantages are the more formulaic combat becomes, which can make tactical combat slowl
[quote who="Kamamura_CZ" reply="63" id="2916318"]The effect translated into the economy as "stagflation". The economic activity plunges, because people have less purchasing power due to the higher living costs, and yet the prices of energy and basic commodities do not decline as well as in normal recession, because it's more difficult to produce them and they are less plentiful. It's a combination of stagnation and inflation. Perhaps the greatest impact on the western worl
[quote who="Frogboy" reply="49" id="2915701"]Well, a better way to look at it is that War of Magic is going to evolve in its own direction with its changes possibly finding their way in FE.[/quote] I actually really like this idea. The truth is that War of Magic is not the deeply flawed game many have tried to espouse on these forums, but is in fact a solid foundation for a really great game. While I am excited to hear about some of the designs for FE, it is good to know that War of M
[quote who="Lord Xia" reply="5" id="2915599"]Yea, wait and see, I guess. Just hate to see something I really like, Impulse, no longer being owned by a company I actually trust.[/quote] I completely agree. Gamestop recently acquired the flash game website kongregate, and since the acquistion the site has slowly gone down hill with the advent of more and more intrusive advertising, quality free content being overlooked for microtransactional content, etc. However, at the same t
[quote who="troglyte" reply="116" id="2915061"]What about actually assigning a duke/whatever to being a head of a city? Can a single character be in control of more than one? Is there a penalty for having multiple? Can an ordinary hero who is not family take charge of a city? Is there a penalty for being outside the city, or a bonus for staying within it? Does winning battles bring prestige to the town? Still lots of details to work out, I say.[/quote] Honestly, I am less concerned wi