Honestly, I always liked the idea of warhammer where champion/heroes were a bit stronger but were really at their best when helming a squad of troops. To me, this strikes the right balance between army, champions, and researching new techs. However, I think there are many good balances available for the current methodology proposed in FE. For instance, it might be interesting if the amount of champions per group was limited or if champions inherently reduced the unit limit of a group.
kenata
[quote who="Heavenfall" reply="11" id="2962481"]Like the artifacts, I'm going to make a large amount of possibilities instead of branches. So each dungeon has only one path, but there are hundreds of dungeons. Without a visual representation of branches, it really doesn't add anything for the player. "Would you like to go left, right or down?" is pretty much the limit of such a system. And if the player chooses left, right or down doesn't matter, because it's going to be an en
Heavenfall, this is a really cool idea. Impinc and I looked into this before, and it is definitely doable. I made a couple of proof of concepts on the idea but didn't take it very far due to the large amount of work involved. In my mind, it is best if these encounters use several branches to keep them from getting old too quickly. In all honest, this use of the quest system is just a good idea as it can be used to give players entire encounters wherein the player can reflect on the entire
At just over 1500 downloads, I am happy to say that this mod has been a great success. I really want to thank all the players that have downloaded this mod over the last 7 months and given me great feedback.
[quote who="jpmcconnell" reply="15" id="2958662"]Whenever someone mentions it there seems to be a kneejerk response of "but that would make this too much like civ." I guess my question is so what? Civ is one of the classic strategy games for a reason. Why would Elemental be harmed by harmed by having mines, farms, and hamlets surround a city each contributing to production and output is some interesting way, each of which could be pillaged by marauding enemies? I understand that yes having im
[quote who="jpmcconnell" reply="12" id="2958649"]Would elemental have been a worse game if it duplicated Civ terrain system when it came to city production and terrain improvement? Would elemental have been a worse game if it had simply duplicated AoWs magic system with global mana generation, character specific channeling limits, and diverse spell book? Would elemental have been a worse game it fit had simply duplicated the siege warfare style of Master of Magic?[/quote
[quote who="crystlshake" reply="118" id="2953614"] Quoting Alstein, reply 117 My suggestion: go magical: Dralnort's Blight. A virulent and incurable disease accidentally created by the foul sorcerer Dralnort before the Cataclysm, Dralnort's Blight creates weakness and frailty in its subject if they have the potential to channel magic. Something like this would be good as its flavorful and it would make sense that there would be strains
[quote who="Frogboy" reply="10" id="2952353"]I shouldn't say this (not publicly anyway) but FE is a little discouraging to me as I don't think anyone is going to want to play WOM after FE is available. I was hoping that FE and WOM would just be different but FE is just better.[/quote] Frogboy, there is definitely room for both games, though it would seem like WoM would do well to simply take the stance that the game really isn't about the Sovereign, but about the progressi
[quote who="Bellack" reply="78" id="2952344"]Well I think AOW then AOW:SM were good successors to MOM.. I was hoping for a goos successor to AOW:SM[/quote] The problem here though is that not all of us thought AoW:SM was that great. I for one did not enjoy that game nearly as much as I have enjoyed WoM. In general, the AoW series attempts to be a fundamentally different experience than that which was presented in WoM, with tactical battles being the general focus of the overall game e
[quote who="shadowtongue" reply="108" id="2949964"]Stop bitching, start doing. This thread is just so full of asshats who think they know everything (myself included no doubt) yet do absolutely nothing (myself most definitely not included). And spare me the 'I'm doing my part by educating people on the internet'. That absolutly the most fucking retarded thing anyone can do. Unless you can link to your blog, or contributions to a scientific/political site, just spouting off random
[quote who="shadowtongue" reply="91" id="2944558"]Yeesh, I think you're the one ignoring the larger points about that issue. And at the same time ignoring the fact that in the age we live in technology is far from static. This isn't the 1700s! Now, of course, no one can promise that we will solve all our problems through technology, but it's equally foolish to think that we will make no advancements either. Of course in the west what is most necessary is to improve the education o
Check out ACP. You should be able to break it down so just the extra monsters get put into your game.
[quote who="Derek Paxton" reply="58" id="2945102"]The game isn't about Resoln, or Altar, or Yithril. It's about Ceresa, Relias and Verga.[/quote] While I understand this point of view, it seems counter to the decision to remove dynasties. From a certain perspective, it is completely understandable to consider a dynasty system with inheritance to take away from the focus on any individual sovereign. For instance, if you are playing Altar and Relias dies, it would be against thi
I like the idea behind this mod, as I had something similar after local population was put into place. According to Cari_Elf, most of the population stuff is actually hard coded and so one can't simple change it back. HeavenFall, I would be very interested to see what you come up with as I have always felt the whole commuting population idea just didn't work well and doesn't fit with the setting.
[quote who="shadowtongue" reply="86" id="2937812"]Again, why is it that you only can do these things one way? Who is advocating covering huge tracts of land with solar panels? Hell solar has shit to do with oil anyway the common corollary for solar is coal. Why does no one care about peak coal???[/quote] No one said there is only one way to do things, but we should not simple ignore significant problems because we might be able to inflate another finite resource. People are not "conce
Some mods work even though they don't say that they are for a particular version. For instance, Updated weapons says 1.19 but honestly I am just too lazy to update it.
[quote who="oera" reply="5" id="2942039"]Can we see some of this addressed in 1.3 (or 1.4)? Also, I know there was mention of being able to look at every dynasty's Tree, could we get that too, or at least one big tree that includes every team? Please? .... Pretty please?[/quote] While most of these ideas are pretty interesting, I doubt that anything of this will be address for a long while. It has already been stated that FE is removing this system completely.
[quote who="Frogboy" reply="2" id="2941386"]An interesting idea. Unfortunately, probably beyond the scope of what I can do in v1.3.[/quote] Perhaps, but I think it would be worth the effort since there is little that keeps large cities from supporting large amounts of smaller cities. Let's look at a good example from 1.2. Currently, if I have one city with 300 population, I can have support 60 studies at 5 population. Now, let's consider a gradual increase of 1 per study. The
[quote]Your first study will only cost 1 (instead of 5). Your second one will cost 2. Your third one a bit more and so on. This helps get the game moving early on but also makes it hard to get the crazy, out of control, late game scaling that has been typical. It also makes bigger cities more important because higher level settlements are the ones with the best resource multiplying improvements.[/quote] Is there any way we can get localized populations as well? While I think this is a
[quote who="Dr Guy" reply="146" id="2940726"] We have the right to life, liberty and the pursuit (not attainment mind you) of happiness. [/quote] The funny part here is actually the source of this idea. Thomas Jefferson was a heavy student of John Locke, the British political philosopher, yet made a fairly significant change to Locke's fundamental theory. In his work "Two Treatises on Government", Locke states that there are four inalienable human rights "Life, Health, Liberty, an
[quote who="LightofAbraxas" reply="27" id="2939792"]Oh, I don't know. I think that they picked the three most important areas to gut and renovate. Plus, I'm sure that there will be other little touches beside these three that have been mentioned only in passing, like unit encumberance, magical item crafting, etc.[/quote] Im not sure if I completely agree here. I think something that has been woefully overlooked is the factions themselves. While each faction will have its own u
[quote who="Jafo" reply="141" id="2939545"]Warez pirates believe they do no wrong. What makes the latter particularly annoying is they believe they are actually doing GOOD.... Neither creature has a place here, however.[/quote] You probably should rephrase here, as it is not that neither creature has a place, but that you do not agree that they should have a place. While I do agree that pedos should be locked away, I am less convinced about warez pirates. To go b
[quote who="Jafo" reply="138" id="2939519"]Now come on....twist all that around to some-how legitimize warez use and piracy.... but remember while you champion free speech, free thought...free love and whatever such bullshit remember that paedophilia must also be PROTECTED under this idealism of "freedom".[/quote] Wow, and you say that I am the one who is twisting the argument. What does freedom of thought have to do with freedom to have sexual relations with children?
[quote who="Jafo" reply="135" id="2939473"]Let's say we DON'T make it 'legal to steal cars'. Let's leave it EXACTLY as it is.... ILLEGAL. Let's put the onus instead on the thief to COMPLY with the law....and NOT on the victim to jump through hoops to regain custody of his car. Do YOU get it yet?...[/quote] Ok, so if you are so happy with the effectiveness of the law against car theft, then I am going to assume your car does not
[quote who="Jafo" reply="133" id="2939395"]If the right to free dissemination of information is the highest social order of humanity that MUST be protected at ALL COSTS then what say you all post right here your bank account details...passwords et al, as THAT is all actual information whose distribution WILL benefit others. Oh, wait.....it might hurt YOU. My bad.[/quote] I think you completely miss the point here. Let's look at a good example and hopefully yo