LNQ

LNQ

Joined Member # 2382998
71 Posts 747 Replies 15,554 Reputation

I agree with the original post, and I agree with kenata. And I also believe Bradley, Derek (especially), Jon, David, Toby and the rest (Paul Cari Jesse Charles Sarah Jeff Akil Jue Dan Key and Scott) understand these issues as well. I'll give them plenty of time to get this stuff right, because the game wasn't close to being ready to be played by the common public last year. I just feel sorry for everyone playing the game a lot now, as the game might be difficult to accept as exciting after pl

41 Replies 135,724 Views

All this means is that they're attempting at a relaunch of Elemental, so that the bad press of Elemental: War of Magic release in August 2010 won't carry over to Elemental: Fallen Enchantress. Essentially it's still just an expansion, you just don't NEED E:WoM to play it. It's just marketing so that we don't have to think about the disaster of August 2010 after Fallen Enchantress is released. We long-time players can think of it as just and expansion. There's no practical difference t

201 Replies 705,191 Views

To xStarfirex: I don't know, I feel like small things such as this are in a big way responsible for the lack of immersion. These are the reasons the game feels like a game, not like a fantasy world that you expand your kingdom in. To Wintersong: Actually, I don't think the current system of ZoC changing automatically is a bad thing. From an aesthetic perspective, I feel it is really cool. Especially when you realize the potential it has. It's very cool t

13 Replies 10,835 Views

One thing that's bugging me is that we are only able to build farms on the Fertile Land special tiles. It used to make sense in the early concept of Elemental, where all the land was corrupt and you had to revive it with your sovereign. But that concept has been tossed away and the player doesn't go around reviving the land anymore. There are lush forests all around the world - how come we're unable to build farms on the same ground that forests thrive? It does make sense that there a

13 Replies 10,835 Views

To be honest, this thread is only four pages long, and they have a dedicated mod-czar. If this thread is too much for SD to handle, it would be a pretty sad state of affairs. Of course consolidating all the info on this thread to the original post would be useful if you guys would bother. Just remember to make a note as to up to which post the OP is up to date.

127 Replies 53,693 Views

Thormodr, my post was directed to people who wish a company goes bankrupt just because a game didn't meet their expectations. If I am treated bad, I will not give a company additional business unless I have a good reason to. Going out of your way to start a crusade against a company and spending hours upon hours on forums declaring how evil they are is another thing. I guess my feelings have a lot to do with me thinking that it's insane to waste your time on the internet on such a silly topic

158 Replies 295,322 Views

The worst are people who trash other people who work honestly and hard and try to develop good games. A lot of such people are on these forums as well. However I understand that most of the time these people are still too young to have met with the realities of working for a living and supporting a household. They also always have a very narrow and unrealistic view of how developing software actually works. If you realize this (or realize that you might actually be one of those people

158 Replies 295,322 Views

That's a good point Steven and I hope they do start implementing our requests, but I think it's best if we keep this thread clean of discussion related to the matter and just post the actual requests here. Also, I believe things will make a turn for the better pretty soon, now that the mod-czar has been hired. It'll just take a few weeks for things to start rolling. After all integrating new people to a project is never instantaneous.

127 Replies 53,693 Views

Particle Editor Request: A spell preview mode would be extremely useful. A mode where you can see how the particle effect would work as a part of a spell. Especially with projectile spells, as the particle effect looks quite a bit different when used as a projectile than it does in the editor, when it's still. The editor would just have to allow to change a few simple parameters: spell type (projectile/normal(/beam)), caster position, target position (the 5x5 tile is probably

127 Replies 53,693 Views

[quote who="LightofAbraxas" reply="80" id="2863931"] 3)Allow for a "rounds in effect" reference, used for gradually increasing/decreasing damage per round. Allows for oh-shit! spells that would pressure you to win the battle in a timely manner. And lots of other things..[/quote] I would like this to be added in tactical battles as well. In other words Tactical Battle Improvements: 1) Allow for timed events in tactical battles. Example: All units take X points of f

127 Replies 53,693 Views

Spell Modding Improvements: 1) Add support for beam-type spell effects, so that we can make for example static lightning bolts between the caster and target 2) Option for instead of using projectile speed variable, use a fixed , regardless of distance. This would allow for a lot of new projectile effects, such as arcing projectiles

127 Replies 53,693 Views

Human models seem to be about 30 units high. A tile is 100 units per side. The problem is that different models have different heights, but I guess using 30 for head and 20 for chest would be about right. Haven't tested the values myself though, so I'd be glad to hear from someone who has more experience as well.

6 Replies 3,623 Views

Murteas, better yet I'd suggest you give me a request if you need an effect made. I'd gladly try to do something specific. It'd also be good practice for me as I'm trying to get used to the editor. Also, created another spell effect for kicks, Corrupt Elements: http://www.youtube.com/watch?v=WQWJp2-J-rE Keep in mind that all the effects are easily tweakable, so if you have use for an effect but it's not exactly t

6 Replies 3,623 Views

My requests for improvements to particle cauldron: 1) Save As button. 2) Fix the crash that occurs when loading the same effect twice during one Elemental session. 3) Option to duplicate Emitter/Beam 4) Option to copy/paste Emitter/Beam 5) Ability to save Emitter / Beam as template and create a new emitter from any saved template 6) List view of colors & textures, so that it's not necessary to scroll through everything all the time 7

127 Replies 53,693 Views

First, incredible work on the tiles everyone. These look absolutely stunning. Then, down to business: [quote who="oddrheia" reply="105" id="2861316"]Have any of you guys played with particle editor? I'm trying to create a a pair of (indefinite) horizontal (I can manage vertical, lol) lightening strikes that kinda goes diagonally from one corner of the 1x1 tile to another. And I'm about ready to throw a white flag. I have a new appreciation for Icecrown skills now, too

334 Replies 616,821 Views

I dabbled into the particle editor, and after spending a couple of hours getting used to it and trying things out, made the first spell effect. Found out that it's pretty easy to make pretty good looking random shaped clouds in the editor, in addition to everything else that's possible. I'm open to specific requests for effects and am happy to help anyone getting around using the editor (even though I'm still only learning myself). I'm not going to be creating my own mod, so these eff

6 Replies 3,623 Views

gmot, I agree. It's just too bad that it would be a pretty bad business decision to tell the readers that they reviewer hasn't really spent that much time playing the game.

86 Replies 258,073 Views

gmot, you have to understand the critic's side of the view though. You can't possibly expect a professional critic to spend tens of hours playing each game they review. How much is enough time is up for debate though. But you need to understand that it's their job and they work under deadlines. Though all that means is that it's one more reason to not trust the rating that much but rather read the text.

86 Replies 258,073 Views

Comparing game ratings from two different people are pointless. One man's 7 is another man's 5. A single man's rating is pointless unless you get to know how he rates other games. There has to be context. If I say the temperature is 50 out of 100 and I tell you that 100 is as hot as the sun, you still don't know what it means because you don't know how cold 0 is. Comparing ratings from two different sites, same thing. Site ratings vary. Only reasonable way to use an individual

86 Replies 258,073 Views