I don't like the system where you have to zoom out to get to see the cloth map. I also don't like that I can't zoom out in the normal view without entering the cloth map, as I've set the cloth map to open up when relatively close for practical purposes. You need the cloth map at times to figure out which tiles are forest and which aren't (this is already in my opinion a problem), so I would like to just switch between map mode and normal mode by pressing a button, not b
LNQ
I want it all
[quote who="MxM111" reply="80" id="2855112"] Changing game mechanics just to be able to do random maps? I would rather have game mechanics aimed on interesting gameplay... [/quote] I do believe you can have both. And I truly hope we will have both.
Only the economy is unaddressed. It needs some work still, too. Now I think we're pretty much covered.
[quote quoting="post"]My main question is, will this game ever be playable, maybe after I get patch 1.1 if Impulse isn't being terribly slow....[/quote] It's playable with 1.1, but you probably want to wait until the first expansion to fire it up. It's going to be a different game to the one you can play now.
[quote who="Frogboy" reply="34" id="2854018"]There will be a lot more details given in the coming weeks. But I know a few include a massive revamp of game mechanics (food/housing/etc. to be a lot different and we think better), a totally new tactical combat system (not a modification of what's in the v1.1 series but a new one entirely). A new spell system (v1.1 introduced a new magic system, the expansion would focus on how spells are obtained and cast), more personality and diffe
Brad seems to have always been for fast pacing. In the dev journals he has many times mentioned that the pacing should let the player do something interesting every single turn. From the start I was kind of afraid that it would mean the game was working on steroids. It doesn't feel fun when you get a new spell every two turns and research all techs in a couple of hours. This kind of pacing kills the epicness of the game.
I'm with Heavenfall on this. I don't think a system like the OP would be good for the game, but this does show that city development needs something to make the environment more interactive. Having the strategic resources appear in their natural environment is a start. I have all sorts of ideas that could work or suck. One is that you could build certain creature dwellings only on a specific tile. This could work for example so that by studying certain advanced techs,
[quote who="Fistalis" reply="47" id="2852706"] Lastly the discussion is most disappointing GAME... what part of that did you not understand. [/quote] Did you read the quote I addressed? "All expectations and sequels and such aside" was part of the quote. What part of that did you not understand? To reiterate: I'm not a fanboy of either SD or Firaxis. But if you name Civ V "Startegy Game 1" and Elemental 1.1 "Strategy Game 2" and development wo
I'd be disappointed if 1.1 -> 1.2 wasn't as big of a change as 1.0 -> 1.1. I'm expecting Tactical Battles to be completely re-done, and Magic made a more fundamental part of the game. Or some other similar changes if these two are done later.
"That being said, all expectations and sequels and such aside, Elemental has come a long way since 1.0 and as of 1.1 I'd put it in the same ballpark as Civ5." With all credit to Stardock and Elemental with the speed at which this ship is turning, to me stating that Elemental and CivV are in the same ballpark quality-wise seems like a pretty damn big insult to the guys at Firaxis. I won't write more because statements like that make me a bit angry at the fanboyism and I migh
Is it possible to allow a certain goodie hut / quest location to spawn only on a tile that meets certain conditions? For example have a witch hut that can only spawn on a tile that has all adjacent tiles as marshes.
EDIT: I broke the forums. Sorry. :( [quote who="phauren" reply="50" id="2851813"] How could you rate the game an 8 when we still have: bugs unbalanced gameplay magic non exsistent people still crashing weak AI No diplomacy what so ever Tech trees need work character creation that actually lets you customize your character This game is not even near a
[quote who="mqpiffle" reply="21" id="2850674"] NOT this. Completely disagree (except for the part where the combat system needs help.) The game will only stand to benefit from better questing. Quests should be run by ONLY sovs / champion units. "Army" units should be for war.[/quote] The more I think about it the more I like the additional variety unit limits would give quests. An Inn / Witch Hut / Wizard Tower fight could be restricted to even just
I don't think I'm going to give up on this game anytime soon. It has potential to become an all-time classic. It's not like the concept or the engine isn't up to par. It's just the game itself isn't there yet. Not by a long shot.
Civ5's problem is the AI. I didn't have trouble winning the game even on the hardest difficulty. It kind of ruins the game. Though I never really play that many rounds of 4x games. Finished Civ5 three times and will probably not play it until some cool mod is released.
There's a lot of good stuff in this thread, but I just wanted to quickly answer this point: [quote who="Aranneas" reply="1" id="2850438"]AI: This is an interesting point and I'm going to consider it some more, but here's the thing. The WoM AI currently doesn't even factor magic enough to make a damn difference. So effectively, it's just a terrestrial empire building, management, and combat AI. There are far better examples of this in existence. What went wrong?[/quote] I'm not
The pathfinding is lacking and there is no preview of the path your unit is taking to the destination. SD *must* be aware of this. Don't understand how this hasn't been a priority, though. It affects every single turn of the game, and for me is a gamebreaker.
I considered dungeon exploring as a single tactical battle when entering the dungeon. That wouldn't be too hard to pull off. In my opinion it shouldn't be anything more in-depth than that, otherwise it would be too big a stretch from the main game. Oh, and about grouping units - I agree. In my opinion normal trained units should be groups by default. I'd actually raise the amounts to 5/10/15/20, just for the sake of scale, but balance the stats. Champions and mundane units should be d
I can't believe Elemental is not number one, to be honest. I had such incredible expectations of the game. Of course, it's hard to remember the expectations you had when you've played the beta for a long time and seen the game develop. But if I bought the game now with the expectations I had before trying it out or reading reviews, I'd be devastated. Civ 5 would be number 2 for me, or Red Dead Redemption. Heavy Rain would be on the list as well, though it's already on the 'overrated'
[quote who="Alstein" reply="11" id="2850381"]Another use for dungeons- bring in regular units, they live they become lvl 1 adventurers.[/quote] This is a diamond idea. Mix this with a party limitation for dungeons: "The dungeon you are about to enter is close to collapsing. You decide to form a group of no more than five adventurers. Pick your heroes." Now you can choose up to five units to take in the dungeon. After completing the quest,
If you want something to play during your christmas leave, don't buy this. The only reason to buy before the end of the year is the free expansion, but I would rather just not buy, because there's a risk you play it now and it ruins the experience even after the game finally comes together. I vote no buy, wait until 1.2 (or later)
I say the picture should be used for something more awesome than a pioneer. And the pioneer pictures should look like an actual pioneer, not some poet.
Am I the only one that doesn't really get how come the pioneer portrait looks like a falconer? It doesn't look like a pioneer at all to me.
Nothing really matters until 1.2, or maybe even later than that. If it takes me less than 15mins to run into the first very apparent bug (my unit gets covered in a fog of war for no reason) which constantly repeats itself, it's clear that the game isn't complete yet. Since I pre-ordered the game, I don't feel like I have any point of complaining, at all. It really doesn't make a hint of a difference to me whether the version number is 0.9 or 1.1. If the game was not released and pushe