joasoze

joasoze

Joined Member # 2381274
100 Posts 1,821 Replies 27,408 Reputation

Implement a very complex system and let the player dumb it down if he/she wants. In CIV IV you can choose stuff like aggressive barbarians, no vassals and such. In Elemental one could choose setting simplefied economy, normal economy or full simulation. 1. Simplefied - If you have iron you can build swordsmen 2. Normal - You need to have iron and have it connected to the producing city 3. Full - You have a storage house where iron is put and it is used for production</

105 Replies 290,993 Views

[quote who="Tridus" reply="23" id="2408787"] The normal Civ4 model had some problems. If you just happened to have Iron and Oil next to your starting city, you had a huge advantage over someone who didn't by simple RNG. [/quote] I would like to say that I strongly disagree to this. CIV IV bashing is blasphemy in this regard :) Having oil next to your starting city is not important at all. You will not notice this until very late game and you could/shou

105 Replies 290,993 Views

It should be called: "A study into the nature and causes of the elemental wars of nations" (sorry for the ripoff Mr Smith)

46 Replies 27,551 Views

thats a rather broad question there. I am making my own little browser game mainly to entertain myself and learn from the experience. In this game I have made a first version battle engine. Its not that difficult to make in an easy scripting language or something. Maybe it doesnt help you, but here is how my first version works. 1. Each group/army (I dont use huge armies as I have some RPG elements for my inidividual soldiers) are divided into three rows. 2. First any

3 Replies 24,405 Views

There probably will be no update today. There was a comment from the frog where he said that they were leaning toward dropping it. This due to the fact that it takes time to make and release, and they had other pressing stuff to finish. Patience young sovereign! :)

50 Replies 170,453 Views

[quote who="anteachtaire" reply="11" id="2400347"]try getting treatment with no insurance. Not going to happen, they'll send you to the "free" clinics. the "free care clinics" wont give a referall or fix it (too much liability.) and the cost of an operation to fix such a problem is beyond their scope. Waayyyyy beyond their scope. Chiropractors and Accupunturists also have the problem of liability, and "adjustments" on their part are ou

14 Replies 50,376 Views

Hi Could anyone sum up how caravans are working (supposed to work anyways). Do they add income each time they reach a city? Do they have an upkeep? Can they be attacked? I suppose that everything about caravans havnt been settled as its early days, but has Stardock said anything about their general purpose?

1 Replies 8,079 Views

[quote who="Rishkith" reply="43" id="2396455"]Actually CIV 4 is a perfect example because you could have the Elephant without the resource... from a goodie hut..[/quote] As much as I like CIV IV and have played it almost exclusively since release, I have never had this happen. An Elephant from a goodie hut? Are you sure? On what difficulty level? CIV IV is the best game ever made!

95 Replies 660,070 Views

[quote who="Vaul_Darkhour" reply="28" id="2393027"]Because there are plenty of people experiencing crashes on loadup in the beta forum which would contradict with basic compatibility, can I ask what or how the procedure for moving into the next beta phase occurs?[/quote] There are probably many parallell processes in Stardock right now and the dont stop the beta releases until everything is fixed with the current version. Remember that there are different ppl working on different part

39 Replies 87,967 Views

[quote who="Mogmoogle" reply="10" id="2392713"]There shouldn't be just teleportation, but if your sovereign is power full enough, shouldn't he be able to have a spell that he can summon unit's, through a portal or something, at a cost of mana, or something along those lines, [/quote] ohhh yes.... :)

40 Replies 20,300 Views

[quote who="Rosco_P" reply="2" id="2388358"] Quoting cleflar, reply 1I suspect that the Goverance Penalties, mentioned earlier by Frogboy, may well fix this problem. It may work like this: Your Soveriegn is able to govern some number of cities, perhaps 10 (just guessing) with 100% efficiency. After that each additional city would result in perhaps a 10% loss of efficiency in ALL cities, so soon a larger nation would crumble under its inefficient government. <b

10 Replies 4,184 Views

[quote who="Black-Knight" reply="43" id="2393072"] I believe you guys should try playing the first Age of Wonders with the "Leader ON" option, because all these ideas are absolutely fine in theory, but once you actually try the mechanics of the game things get tricky. Believe me an entire game that becomes a man hunt for the king is not fun, and the AI may heavily suffer from that, because the AI doesn't do that well. (And that's why they changed all that in AOWII)

238 Replies 563,227 Views

[quote who="landisaurus" reply="35" id="2393053"] tut tut... thats the strategy behind it. Depending on a number of factors including point cost, chance of recovery, and all that jazz, putting points into evade might be super broken and a MUST for anybody who wants to go on a sovereign rampage. I mean, I totally agree with you. You clearly have a mind for strategy, but I think its a little too early to use caps on "no no" On the same lin

238 Replies 563,227 Views

I like situations where you have interesting choices and small "minigames" within a game. I think that there should be situations where you need quality and situations where you need quantity. Examples: If the battle engine simulates that each unit gets to do something in a round, then the opposition will determine if you need quality or quantity in you army. 1. You are fighting 3 very strong trolls (level 10). If you go up with an army of

69 Replies 191,790 Views

Putting points into Evade is a big NO NO. The reason is simple. You only need Evade if something has gone horribly wrong. Its a skill that could save your Sovereign, but if you are losing battles you are probably losing the game aswell. It would ALWAYS be better to spend points on a skill that will help you win battles, than a skill that will lighten the loss of a battle.

238 Replies 563,227 Views

With the state of 4x gaming this Beta is as good as it gets these days. Havnt been much new since CIV IV for me (I have Sins and GalCiv II, but I just didnt get hooked).

26 Replies 15,524 Views

[quote who="Tormy-" reply="6" id="2390110"] Quoting joasoze, reply 5Look at CIV IV. Lots of AI modding and improving. Some of the best AI modding went into patches as well. The future is bright Correct, but I think that the Civ4 AI still cheats...[/quote] That is another story. Depends on what you mean by cheating. CIV IV AI gets cheaper unitupgrades, extra units at startup and a couple of more things. This is highly dependant on the difficulty level you choose at the

16 Replies 9,772 Views

[quote who="vieuxchat" reply="7" id="2386876"]Yep, enemies never try to get my cities. [/quote] Does trolls or spiders ever take/raze a city or is it impossible for neutrals to do so? I havnt seen it happen.

14 Replies 1,644 Views

[quote who="Flarelocke" reply="8" id="2386894"] Quoting vieuxchat, reply 7Have you decresead performance when you play for a long time ? You should try to launch a game and win it to test those bugs that only show in the long run. You can see how many times you tried the game, thanks to the stats from impulse (you just need to use impulse to launch the game) Yes, there's greatly decreased performance and enormous memory requirements. At 24 cities, the game alone to

14 Replies 1,644 Views