Please add Kings Bounty :d
joasoze
Sounds like its your playstyle. I normally get 2-6 champs during the game and its enough. Do you research the techs for hirering them? Still I would like some kind of mercenary building or quests that will give champs (there are already at least one quest that gives a champ as a reward).
There is no reason whatsoever
My point it that you could use your mana for defense then. Before someone comes inn with fireballs and stuff that will just wipe you out. It has to be balanced of course :d
Since spells are gonna get all powerful on our butts soon, I think there should be some defense for the more practical minded rulers. If not, my tough well build experienced units will get blown away. Deplete mana (I have already suggested this in another thread) - Strategic spell When cast it cost 400 mana and it depletes 200 mana from an empire of my choosing.
Send an email to support at Stardock. They willl answer
@myosin2p - Me too... Havent been this expectant since MOO III (and we all know how that turned out). This game will be GREAT! I stopped playing Skyrim because I have more fun with a beta....
You are a bit quick here. The system requirements will be for the released game. If Win8 is out by then and FE cannot be played on Win8, then you should consider a refund request. Patience young strategy gamer.
I found shrills outside and killed em. It was harvesting all the goodies that did the trick in the end though. I rate this as a bit odd and not intuitive. Thanks guys.
[e digicons]B)[/e] I wish for a spell called "Deplete Mana". When cast it cost 400 mana and it depletes 200 mana from an empire of my choosing. This will enable more practical empires (focusing on units and not as much on spells) to level the playing field a little.
And then Das123 will make a long juicy Lets Play with the new version?? Pretty please :)
Pretty please with sugar on top! :d I just love reading change- /fix lists.
With all the new cool spells, my biggest worry is that late game my forces that I have protected the whole game will be wiped out by magic.
In my current game there is a wildland area seemingly without a boss that guards it. I have killed air elementals and shrills until getting bored, and there was a Stone Dragon that was a bit of a challenge. I have now killed every unit within the border of the wildland, but the border does not go away. I cannot settle anything since its still registered as owned by someone. What am I missing?
Its CIV with magic and some RPG. You are suppose to build an empire and make your units stronger than your neighbour.
I am playing a game on hard now with dense monsters. I have three main cities that are around l4, and just settled two new ones. Has worked out fine. Those two new ones get rushed buildings that makes them get going faster.
Imagine the grief for the Frog programming an AI to consider this.
Give the heroes a few friends to protect them before they are hired. It doesnt solve the stats/level discussion here, but it will force you to think twice before killing them.
But there is also the strange case of the ignys that barked in the night. When you select them, they are often listed as deadly even though they are not. They also give lots of exp, even though they have bad stats. This suggests that there is something more than stats.
I remember Windows back in those days. If you inserted a floppy the whole computer would hang for a while. When I started working at a bank that had OS/2, I learned that it did not have to be so. I used OS/2 for two years, and it was mainly great. It crashed too, but not as often as Windows.
Seems to me like sometimes when an army no longer has its current mission, it will just stop and sit for the rest of the game. For example an army in my territory when I make peace. It will just stop there forever. I think that is what Trojasmic is experiencing.
I have two small questions/issues 1. About those slave warriors. If they dont use population and have no wages, it sounds like you could spam them forever (if you make archers and weak stuff that hardly demands metal). Of course they would fill the production que and that might be balance enough. 2. The monsters with all kinds of boosts and weaknesses, sounds good. There is one small issue here though. It will force me to check every army that I attack to see ho
I posted a few lines.
I always let the game place my tiles, so for me the solution with "one tile" is ok. That being said, I would like some cool mechanic for culture wars (like in civ iv, when you built culture producing buildings to push the opponents borders back.
If there is very limited space to ensure city specialization, you could really get into trouble. What if a player isnt quite planning perfectly and when the final science building is available, then there is no room`?