joasoze

joasoze

Joined Member # 2381274
100 Posts 1,821 Replies 27,408 Reputation

This is my biggest worry for the game right now. I feel we are heading towards Heroes of Might and Magic where the units are just waiting for you to come to them. I hope I am wrong. I want spammers to penalized by monsters.

8 Replies 6,229 Views

If you play on small maps, this strategy would be easy to do. On huge/challenging it sounds tougher. I think I have to try.

15 Replies 9,558 Views

If the monsters are tamed now, this could make the game a lot less fun. Its my worst fear for this game. Havent played enough to judge this yet myself.

4 Replies 1,630 Views

Fixed an issue where ruffians lair upgraded to umberdroth lairs - so it was a bug. I got some nasty surprises from that one :d

51 Replies 33,383 Views

This next beta will be extremely important. First impressions and how the word spread across Steam, Gamespot, Gamespy, ign.com +++ does matter. Therefore the beta next week needs to rid us of the most blatant bugs. Corrupted save games, disappearing action bar in combat, arrows coming inn from strange angles and these main things that has been with us since day 1. Good luck :D Its an amazing game in need of some polish and love before release.

172 Replies 672,586 Views

[quote who="LNQ" reply="31" id="3212632"]Random Events: - Swamps come alive: Monsters (drakes and such) spawn in swamp locations - Forests come alive: Monsters (spiders and such) spawn in forest locations - Deserts come alive: You get the picture - The Mercenary: Player with most gold gets a choice to recruit a very strong mercenary champion. Others get a message letting them know of this. - The Grand Mage: Player with most mana gets a fr

172 Replies 672,586 Views

I saved a game, and when I reloaded my enemy Gilden was just gone. All his cities were like they had never existed.

2 Replies 2,176 Views

Its partially a good suggestion, but a bit to static and predictable. An Umberdroth took two cities from me yesterday. Would not have happened if he had a radius and he would not wander about. I want the world to be dangerous. I like that they protect their area, but sometimes a monster should feel the need to see the world and kill something :d

26 Replies 23,866 Views

I think all bonuses when idle should be removed and replaced with something else. Its annoying, and I never want such buildings. It feels half-baked to me. I agree that a production warning (with an option to toggle it on/off in options) would be nice. Warlock: Master of the Arcane does this so well, that sometimes I feel the game is playing itself :d

32 Replies 12,759 Views

I just have to say that the most hated words in this game for me are: "when idle"..... I am building an empire, I dont want my cities to be idle!!!!! [e digicons]}:)[/e]

32 Replies 12,759 Views

Ceresa with her binding has a problem. She is NOT WEAK at all, but the problem is that she forces the same tactics every game (its a fun tactic though). I play medium/large maps, hard difficulty and dense monsters My games with Resoln goes like this: 1. Get shards and corrupt them 2. Get the demons of the corrupted shards (now death shards matching her death magic nicely) 3. Attack bandits, mites and wolves to split them to 9 units each. Careful

2 Replies 2,469 Views

The binding demon from death shards can be a monster EARLY game. If you manage to kill a bandit or two fast, then you can make them multiply to 9 within a few rounds (taking bandits, wolves and mites). You can now totally dominate the early game with them (unless they have been nerfed in Beta 4). Give them a few levels and they have tons of hitpoints.

69 Replies 24,484 Views