Supreme Shogun

Supreme Shogun

Joined Member # 2284077
20 Posts 675 Replies 15,840 Reputation

Needs more summons as all magic types do. Pretty solid when it comes to doin damage at any rank of fire magic.

9 Replies 9,105 Views

Air has no summons and needs more like all branches do. Could stand to have low level damage doer type spell. Do not like randomness of storm.

15 Replies 11,201 Views

Water has like zero in the way of low level damage doers. needs more summons as all branches do.

9 Replies 7,426 Views

Depending on what values attack and defence are set at for units, champs and sovs, monsters will have to be looked at as well. Even if nothing is done now, I'd say that something as powerful as an Ashwake Dragon should have better than 30 DEF and 39 ATT, I am staring at one in my challenging game. Since I have looked at armor values. A guy wearing all plate could expect to have an armor rating of 56, adding to it another 20 when defending with shield av

60 Replies 184,472 Views

My hope is that all victories are in the late game. I suspect conquest will get harder as the AI plays better. It just seems an I win button and I don't have to bother doing anything else. I also wonder that, do the AI even know? and secondly do they care? There's a popup in the faction power window. I assume this is to let everyone know. If everyone did declare war on you and tried to stop you,

8 Replies 5,162 Views

[quote who="hntr101" reply="5" id="3220375"]On the same subject, I constructed an outpost next to a dragon expecting to be attacked and it never did. I think if a territory overlaps a stationary unit, that unit should attack the outpost or city then go back stationary. The area should be cleared before constructing outpost or be prepared to be attacked.[/quote] I agree.

13 Replies 5,422 Views

Right on guys. I would like to see more 1 point options at the time of equipping your Sov. Why not one of those basic staves that do ranged? You can get a bow for 0 or 1 points depending on how strong it is. In regards to headgear, not a single pointy item. Maybe this was to get away from stereo-types. But still the thought is there, hats that are just barely defensive at all, but help your mageliness. Also could ha

14 Replies 8,547 Views

Seeing as how attack values are nowhere near defence, I would have to think they did so. Unless they went about seriously weakening armor. Which I don't see them doing. The other option I can imagine, would be to redesign both attack and defence values (As Mqpiffle and Cogburn stated about designing themselves into a corner). Take more work. Well by tossing out some numbers I was hoping to give a starting point if they hadn&

39 Replies 11,024 Views

[quote who="mqpiffle" reply="50" id="3220303"]I'd hate to see non armored or lightly armored units become completely meaningless vs plate or other heavy armors. Item weight and the encumbrance system also need to play more of a factor in the equation. -4 init penalty means nothing to a heavily encumbered unit. [/quote] You are absolutely right. Perhaps even so far as Light encumber =0 Medium -10 and Heavy -20. My

60 Replies 184,472 Views

I was thinking about mage battles and what is currently here. I think there needs to be more choices as to what to do to enchantments. I was even thinking these could be made combo spells or not. I was also thinking that in addition to having a spell mastery vs resist kind of check, there's also a 1 turn cast time, so opposing mages have a chance to keep their enchants/ get back at the mage casting this kind of spell. <span style="text-decoration: line-thro

5 Replies 6,143 Views

I have to report since I've been experimenting with increased attack (see my long post in DEFENCE stat thread ) that by upping the attack values of weapons as a whole. Units become far better. Low level heroes can get pwned by armies of mites. A 3rd level darkling shaman will own a low level hero. Sounds like I'm beating my own drum, but increase attack values of weapons a bit and see. Armies of bandits are actually scary. Makes you want

39 Replies 11,024 Views

[quote who="Kongdej" reply="14" id="3220154"]Quoting yankeefox, reply 11When we are actually selecting the reward we should get full info. Agreed Sincerely ~ Kongdej[/quote] Agreed also. For now, having done said quests over and over and over I can almost quote the reward. When there's actual new stuff in the game, will be a different story.

16 Replies 56,808 Views

Just wanted to add my thoughts here too about the tech victory/ spell of making. Comes way too soon in the tech tree. Feel this should be a lot further back and/or harder to research.

20 Replies 9,831 Views

It's been my experience that this tech comes waay to easy and soon. It's like almost in the middle of magic tree. Needs to be farther back, like at the end. Didn't expect any of the victories to be easy.

8 Replies 5,162 Views

I think can be addressed by one of three ways, first being some kind of magic scaling factor based on magic density chosen at the beginning. Less magic - less shards - contribution by shards will be more. Lots of magic, lots of shards - contribution less. Second, go away from shard scaling to something else say level of the caster or level of the caster, plus techs. Third, some more spells like Corruption but work for each color. With regards to

17 Replies 12,088 Views

Hey, I will say this though. All the bugs that need fixing, tweaks, balances, suggestions, frustrations.. Those apply to how a campaign game and mechanics would work also. So it make sense to keep campaign under wraps - cause campaigns and story are not different every time, once the campaign is in, there's no going back. If we had the campaign already while we were bug testing in the betas it'd be much like the quests we see everytime. game after game of

22 Replies 5,900 Views

[quote who="Frogboy" reply="5" id="3219124"]Have you tried turning up the world difficulty? It's something I"m trying to balance with regards to the difficulty levels. You'd be surprised how small the margin is between the monsters being too tough and not enough on a given difficulty level.[/quote] Doesn't difficulty set the AI players to that rating? You mean to say it also affects monsters? Monster density only affects how ma

29 Replies 29,772 Views

I have to disagree about the campaign comment. Cause someone or a lot of someones are working hard on this. I for one am looking forward to it. I love campaigns more in games like HOMM and the like than just playing sandbox.

22 Replies 5,900 Views