needs more damage doer type spells and summonses.
Supreme Shogun
Needs more summons as all magic types do. Pretty solid when it comes to doin damage at any rank of fire magic.
Air has no summons and needs more like all branches do. Could stand to have low level damage doer type spell. Do not like randomness of storm.
Water has like zero in the way of low level damage doers. needs more summons as all branches do.
Depending on what values attack and defence are set at for units, champs and sovs, monsters will have to be looked at as well. Even if nothing is done now, I'd say that something as powerful as an Ashwake Dragon should have better than 30 DEF and 39 ATT, I am staring at one in my challenging game. Since I have looked at armor values. A guy wearing all plate could expect to have an armor rating of 56, adding to it another 20 when defending with shield av
I was thinking of unit enchantments, but why not have them work on cities. Good point.
Good one. I like Sanctify Magic.
My hope is that all victories are in the late game. I suspect conquest will get harder as the AI plays better. It just seems an I win button and I don't have to bother doing anything else. I also wonder that, do the AI even know? and secondly do they care? There's a popup in the faction power window. I assume this is to let everyone know. If everyone did declare war on you and tried to stop you,
Ouch. Interesting to read peoples comments at the end too.
[quote who="hntr101" reply="5" id="3220375"]On the same subject, I constructed an outpost next to a dragon expecting to be attacked and it never did. I think if a territory overlaps a stationary unit, that unit should attack the outpost or city then go back stationary. The area should be cleared before constructing outpost or be prepared to be attacked.[/quote] I agree.
Right on guys. I would like to see more 1 point options at the time of equipping your Sov. Why not one of those basic staves that do ranged? You can get a bow for 0 or 1 points depending on how strong it is. In regards to headgear, not a single pointy item. Maybe this was to get away from stereo-types. But still the thought is there, hats that are just barely defensive at all, but help your mageliness. Also could ha
Seeing as how attack values are nowhere near defence, I would have to think they did so. Unless they went about seriously weakening armor. Which I don't see them doing. The other option I can imagine, would be to redesign both attack and defence values (As Mqpiffle and Cogburn stated about designing themselves into a corner). Take more work. Well by tossing out some numbers I was hoping to give a starting point if they hadn&
[quote who="mqpiffle" reply="50" id="3220303"]I'd hate to see non armored or lightly armored units become completely meaningless vs plate or other heavy armors. Item weight and the encumbrance system also need to play more of a factor in the equation. -4 init penalty means nothing to a heavily encumbered unit. [/quote] You are absolutely right. Perhaps even so far as Light encumber =0 Medium -10 and Heavy -20. My
I was thinking about mage battles and what is currently here. I think there needs to be more choices as to what to do to enchantments. I was even thinking these could be made combo spells or not. I was also thinking that in addition to having a spell mastery vs resist kind of check, there's also a 1 turn cast time, so opposing mages have a chance to keep their enchants/ get back at the mage casting this kind of spell. <span style="text-decoration: line-thro
I have to report since I've been experimenting with increased attack (see my long post in DEFENCE stat thread ) that by upping the attack values of weapons as a whole. Units become far better. Low level heroes can get pwned by armies of mites. A 3rd level darkling shaman will own a low level hero. Sounds like I'm beating my own drum, but increase attack values of weapons a bit and see. Armies of bandits are actually scary. Makes you want
Ouch. [e digicons]X([/e]
[quote who="Kongdej" reply="14" id="3220154"]Quoting yankeefox, reply 11When we are actually selecting the reward we should get full info. Agreed Sincerely ~ Kongdej[/quote] Agreed also. For now, having done said quests over and over and over I can almost quote the reward. When there's actual new stuff in the game, will be a different story.
Just wanted to add my thoughts here too about the tech victory/ spell of making. Comes way too soon in the tech tree. Feel this should be a lot further back and/or harder to research.
It's been my experience that this tech comes waay to easy and soon. It's like almost in the middle of magic tree. Needs to be farther back, like at the end. Didn't expect any of the victories to be easy.
I think can be addressed by one of three ways, first being some kind of magic scaling factor based on magic density chosen at the beginning. Less magic - less shards - contribution by shards will be more. Lots of magic, lots of shards - contribution less. Second, go away from shard scaling to something else say level of the caster or level of the caster, plus techs. Third, some more spells like Corruption but work for each color. With regards to
hence why I think Death > Fire > Everything else.
Getting an error on the units link. HTTP 400, Bad Request
Hey, I will say this though. All the bugs that need fixing, tweaks, balances, suggestions, frustrations.. Those apply to how a campaign game and mechanics would work also. So it make sense to keep campaign under wraps - cause campaigns and story are not different every time, once the campaign is in, there's no going back. If we had the campaign already while we were bug testing in the betas it'd be much like the quests we see everytime. game after game of
[quote who="Frogboy" reply="5" id="3219124"]Have you tried turning up the world difficulty? It's something I"m trying to balance with regards to the difficulty levels. You'd be surprised how small the margin is between the monsters being too tough and not enough on a given difficulty level.[/quote] Doesn't difficulty set the AI players to that rating? You mean to say it also affects monsters? Monster density only affects how ma
I have to disagree about the campaign comment. Cause someone or a lot of someones are working hard on this. I for one am looking forward to it. I love campaigns more in games like HOMM and the like than just playing sandbox.