I know that since there's currently no naval and no real reason to have coasts and differentiate bodies of water. I instead agree with the above because larger land mass type maps need diversity. I'm thinking the range of terrains from Colonization or FreeCol. Also agree that there needs to be some narrow places or choke points every once in a while. Also, varied terrain means varied fertility / materials / essence. Having some unit trai
Supreme Shogun
I agree also, good ideas.
I don't recall the xml for each weapon, but some magic weapons have a portion that is usually "normal weapon damage" and a portion that does extra element type damage. In the case of the ranged staves I believe it is all element type. I also don't believe the axes should have had a problem "hitting" the enemy. Damaging them, however, should have been something akin to just a regular axe hit.
[quote who="Frogboy" reply="21" id="3233977"]I can tell you, as the AI guy, it loses a lot of cities and pioneers and outposts each game. My suggestion is to look at the traits each AI player has. If they're an expansionist or aggressive, look out. They'll go all over. But others, like isolationists, rarely expand but instead focus on building up.[/quote] Point taken. I'll start watching them and looking at their traits too. 
I am by no means a expert player, but the expansion outpaces me. The new production changes and increased costs puts me at a slower pace. I think I do fairly well for start locations. I have had some 3 or 4 material sites for the first city. I guess that because I build a bell tower / logging camp I am not exactly rushing pioneers. But they can take 11 turns to build if you don't. -- long story short.. every time I meet an AI they have DOUBLE the
Happens sometimes because of crappy start locations.
"Hey, it's me! " , Han Solo in Star Wars: Return of the Jedi. (Right before alerting the Imperials. Hilarious. ) "We named the dog, Indiana!" , Professor Jones (played by Sean Connery) in Indiana Jones and the Holy Grail.
If there was the room, showing resistances wouldn't be bad. Since there isn't, though I have to agree with everyone here.
Agree. From the Opening Screen / Movie to playing the game it is absolutely gorgeous. Music and Sounds are equally candy to the ears. I gotta say something about the Fonts since much has been said about them and how hard it was to get it right. The fonts are amazingly good.
have you tried emptying out your folders in \mygames\fallenenchantress ? It's done the trick for me before. Whether its old saves or messed up prefs.ini.. *shrug* But I had to do that last two patches.
It's hard to comment about something until I get to test it. However if it plays as good as how the changelog reads.. Well damn. I'll be agreeing it's close to finish.
*Summon Zombie Lord* [e digicons]:P[/e]
[quote who="Trojasmic" reply="11" id="3228900"] Quoting Tuidjy, reply 5Ins2, you have just motivated me to write a long post suggesting a GREAT SWEEPING CHANGE TO GAME MECHANICS (TM) lol[/quote] Makes me envision Dr. Evil putting his pinky to corner of mouth...
Being able to share intel / see what's going on in their territory would be great as well.
Looks neat. Good luck guys.
Next thing we know there'll be someone shouting Dork-a-keen and claiming to be dragon born.
[quote who="tamides" reply="8" id="3226693"]I am curious what you hate about the non champion ideas, would you like to elaborate ?[/quote] The first paragraph right under return to the roots. The 2nd paragraph I don't necessarily agree to, but not as strongly as the first. The additions as you call them with numbers, I can agree to those. Not sure #2 will get looked at as I wonder won't some/most say that you can do that by setting dens
I think of the choices presented, the 3/3/2 tile. I also think that when it comes to essence, could look at having more essence tiles and ways to get more essence. To mitigate the fact that everyone is screaming how huge it is vs not getting any at all. I also don't think there's anything wrong with the flexibility. Essence is one of my favorite features about FE since it started appearing.
Re: Gal Civ 2, yes there was a cost to expansion. Financially. Each new planet had a fixed cost of upkeep, but once you develop the place a bit/ gain some pop. the place did pay for itself eventually. Short term, yes there was. Long term, no there wasn't a cost for expansion.
I still think attack values need to be upped across the board for balance. Maybe not quite as lethal as what I put in another post (the numbers post) , but it must be upped. I hope I can get you to agree. I am hoping the latest update its addresed but if not, to please look at doing that. Even if Derek's clan was wiped out by archers, ranged weapons need a slight boost along with everything else. Also - throwing
It's a bug that's been reported before. Thanks.
I just want to say, in my experience testing. and tweaking some attack values and testing again. I believe the problem is the attack values. Where they are underwhelming vs. an armored target. In addition Seanw does make a compelling argument for slowing down hero leveling. A uber/obscenely levelled hero will always be greater than anything else. When attack values are up, clink fest is gone and things die. I would now say that both should be lo
I gotta just say I hate those ideas. I don't think having champions able to cast is a problem. Nor do I think there should be a penalty for it.
Yet another opportunity to say how weak attack values are across the board, and ranged is weak compared to melee. Stop the Clink! fest.
Yep. It's been posted about before. I think do to the active nature of the forums. It got buried I bet. Good to see the game get some notice.