Where are you Mimbly? We haz cookiez! Come on outs! we'll have many dances. [e digicons]:beer:[/e]
Supreme Shogun
Also can we have the tower of dominion get a bling upgrade too. I don't want to offend, so simply put, it doesn't do the job visually. What is the job? It is a symbol of one's rule and power and empire. US has a statue of liberty, Paris the eiffel tower, brandenbug gate, big ben.. etc. Agreed with everything here and heaps on more pleases, cherries and sugar on top. [e digicons]:beer:[/e] also.
[quote who="ddd888" reply="57" id="3239103"]updated for .981 shorswords less init, more balanced longswords are now uncommon but still slightly too much dmg many mace and maul gain bash and are uncommon 2h swords small balance changes bow troops are much faster to train [/quote] I disagree to longswords on the basis that all weapons above the initial tier should do more damage. I will soften that a bit by
I would like to see slow / haste have a turn limit and wear off. Either cast again later or not.
Alt-tab no problem. But the game won't survive closing my laptop lid and having to log back into windows when I return.
must be really rare. I don't see assasin demons or death demons anymore either.
[quote who="StevenAus" reply="24" id="3140939"]Heavenfall, thanks for all your hard work making, improving, updating all your awesome Elemental mods! You and the other Elemental mod-makers are really doing a great service for the Elemental community. [/quote] Ditto! I am checking out the mod and it is awesome. [quote who="Seanw3" reply="300" ] Let's stereotype this up! [/quote] Well. I think you should go
I agree. Early game is rough.
Sorry dude. I have to disagree.
With some tweaking and some love, these would be great.
Both [e digicons]:)[/e]
I really hate #3. Ranged damaged is gimp. I also feel that regeneration as it is, is very weak. Kiting seems a lame tactic, so no I am not defending it. Anyone not able to go toe to toe with something should bring more units. I could go for 1,2 or 4.
Winner gets a cage match with Wildings [e digicons];P[/e]
[quote who="Bobofett" reply="16" id="3236208"]Do monsters even attack outposts? I've never seen it[/quote] They attack mine all the time. [e digicons]X|[/e] Also anything close to wildland border will get visitors unless/until the wildland is dealt with usually. It's also worth noting that the monsters are supposed to attack enemy outposts just as frequent as the human player.
As with any summon, they could use some love in terms of Attack and Defense as they gain some levels in addition to the hp.
Interesting ideas, but I'd prefer to have the spell set to the same as what reall trolls get and that is +4 hp turn plus any shard scaling. Even so, it is weak and still won't save you in battle if you're taking lots of damage.
Kiting is crap tactic. Yes it's abusable that way, but how many are going to do that every battle. Since I don't do that, I see regereneration as incredibly weak. It is in need of a big brother, or increases to effectiveness and scaling. Back to topic, yeah you're right about the buildings. But I don't see a reason to make new or existing buildings require them. However, it would be nice to have extra damage or protection added to created
In general I would like to see weapons do more damage. As far as balancing weapon types though. I hate to hear the word nerf at all. Counter attack is the best cause others don't stack up well against it you say. I would argue Maul is king. Then Bash is second. As to possible suggestions - *Piercing weapons such as spears and pikes doing double damage to mounted units. Criticals could cause even more damage. (other
alright my own 2 cents. Magic is in serious need of addressing. I could bold this. put a period after each word. make it bright pink and neon. I would like to see the following addressed since I went to lengths to mention magic 1) Magic balanced based on player choosing 1 or two magic flavors at the most. Some people can take more but you only get so many creation points. Magic takes 2 points, everything else cost 1. This means that all the el
I think having a "Path of the Summoner" at level 4 would be nice as well. Maybe reduces summoning spells by 50% in tactical. Guarantees the Summon I,II, III skills show up on subsequent level ups. Possibly new sets of skills like Enhanced Summons Attack I,II,III and Enhanced Summons Defense I,II,III I mean even a warlock or melee-er can summon basic versions. If the summons got more of a boost under a summoner. Whoa. watch out. <
I am not sure what type of Sov. the OP has. As mentioned even a caster/warlock type can get by with some spearmen type early units. Just heal or enchant up if you are not a melee type. I said before the random number generator is a merciless god. Sometimes it can be good to you and other times it can deal you crap repeatedly. I have played a few games with the new world generation at startup. Balanced world with moderate settings. Sometimes yo
Procip's crown is god like it's so OP. there's no limit to the # of enchants you can have. All of them. No cost. Turns that Sov into steamroller. I also came to ask/wonder if Sean thought of making a "Path of the Summoner" to give something to those who want to try to play a summoner type. Maybe ask for it out of Stardock.
I would like to see spell maker/editor. I would also like to see monster editor/maker. Also once you make certain monsters you could designate them summonable or summons only - to be used with spells / abilities. Campaign maker I also certainly hope for. To link maps / grant rewards to take with you to the next map. Item maker would be well received. Make items for use whether it's a new roast pork recipe or pig sticker. place them at c
And here I was hoping for asking about balance between the various flavors. The shard scaling also. If you wanted to just have a couple types or one. You are most likely not going to get type that you want.
I agree. SDC seems to think I should get that new patch, once I do. The installer says I have latest version. Same as above.