I was thinking about mage battles and what is currently here. I think there needs to be more choices as to what to do to enchantments. I was even thinking these could be made combo spells or not. I was also thinking that in addition to having a spell mastery vs resist kind of check, there's also a 1 turn cast time, so opposing mages have a chance to keep their enchants/ get back at the mage casting this kind of spell.
Smite Enchantment Sanctify Magic (Life ) (Earth) - removes an enchantment plus gives life to caster equal to mana used in creating the enchantment.
Incinerate Enchantment (Fire) (Air) - enchantment is blown up and enchantment's owner takes 8 damage +4 per shard.
Steal Enchantment (Death) (Water) - enchantment's owner is switched to that of the caster. enchantment is not re-calculated, it is equal to what it is/was at time of casting.
Mass Dispel (General) - removes all enchantments. Not sure about restricting it, could make it so you had to own at least 4 shards or attain rank 4 in one of the spell flavors (IE. be an archmage ).