StoweMobile

StoweMobile

Joined Member # 1686458
33 Posts 196 Replies 19,728 Reputation

From the outside looking in, that actually is pretty awesome [e digicons]O:)[/e]

11 Replies 8,587 Views
Reply to Trait probelms in FE Beta

Ya, what's throwing me off is that when you get Evoker II or III. It replaces the previous version. I'm sure they do stack, but it's not too clear.

13 Replies 8,565 Views
Reply to Trait probelms in FE Beta

the first one says 50% MORE damage, and it's not made clear that they stack. That is my point

13 Replies 8,565 Views

It absolutely is a memory issue. The same memory issue I had in EWON on more than one machine. Just started up my computer. Played for around 5 minutes. After a few loads, and then attempting to save this happens every time...EVERY time. So my current game is Fubared

40 Replies 19,309 Views

This needs to be changed. It makes alot of the equipment and traits mostly useless since most armies are lead by a sovereign or champion. And since the game automatically assigns army leaders even less useful. It isn't clear in the description at all that it requires the unit to be the leader. How it should work is that it give the bonus to the army regardless. And maybe for balance have it to where the bonus doesn't stack if other units in the army share the same trait/piece of equip

6 Replies 5,565 Views

Ya, sorry for rage. When I won I got some awesome loots, and then crash. I cried a little. Also, now if I load that save game it crashes every time I try to save after that. 155 season in or so. I would submit reports, but I still can't find where they are going on my machine. -On a side note. I'm running on a 64 bit machine, with 16GB or ram, yet the game is using less than two. I know I read that it was supposed to use around 4 if you have a 64 bit machine. Is that an option

40 Replies 19,309 Views

Bug - when you make a custom sovereign, it lists his race incorrectly, though his appearance is correct. I think this happens every time, but not sure. It's not always human, but it's never correct from what I've seen. Bug - I got a starting area with no grain in sight. Bad times <img src="http://i179.photobucket.com/albums/w312/Stoweshow/FE%20

1 Replies 3,585 Views

What I know is that consistent crashes when attempting to save the game is relatively game breaking. And considering the memeory issues in EWOM were never fixed because it was a problem with the underlying engine....I don't see this one getting fixed either. I thought I read in a post that memory issues had been addressed, but idk. I may be wrong, but this doesn't bode well.

40 Replies 19,309 Views

Wow. Now I have to restart the game after every 15 minutes of play or it crashes when I try to save........just won a huge battle, tried to save, - NO Memory left ---crashes. I though you guys fixed the memory issues for this game?

40 Replies 19,309 Views

You have to click the "Settle" option. You can only settle on a tile with atleast one grain output, and is atleast 7 tiles away from any other city.

4 Replies 3,472 Views
Reply to Imbue Champion in FE Beta

I wouldn't mind seeing the cost to imbue a champion go up maybe 5 mana or so each time you use it. Just a thought though.

27 Replies 17,728 Views
Reply to Trait probelms in FE Beta

can anyone confirm this? I'm sure the same thing occurs with other traits as well.

13 Replies 8,565 Views

Can someone tell me how to upgrade units? I don't see where to do that.

5 Replies 5,095 Views

Ya, I'm not liking cities atm. I think the way cities work needs to be redesigned. I do like that when you're city levels up you can chose a number of improvements to unlock. The problem is that it makes specializing a city impracticable because you don't really know what kind of stuff you will be able to build in the future...and you only get 5 unlocks at the highest level of city. I would consider something like letting players chose a "specialty" when they found a city that wou

33 Replies 22,049 Views

Is there still a prestige penalty if you have too many cities? If not then it seems that this would lend it's way to a simple "whoever has the most cities wins" every game.

33 Replies 22,049 Views

I mean, it's not a big deal at the start, but when my sovereign who I've tried to make a caster is still doing 6 damage a spell cause I don't have any fire shards....ya that is going to blow late or even mid game.

17 Replies 10,235 Views

This has to be a bug. Every custom sovereign I make has the wrong race when the game starts up. Not their appearance, but they are still listed as the wrong race.

2 Replies 2,489 Views

Ya, I have to agree here. Making spell damage and the like be purely based on how many shards you control seems like an imbalance. System seems to vastly favor high strength over high intelligence as far has damage output goes, especially since spells cost mana to cast. This will probably be even more true by the late game. Not really liking how all units base defense is 0 either.

17 Replies 10,235 Views

Ok, so I got Evoker II trait, except it says its increases spell damage by 50% which is the same as Evoker I. Presumably they stack, but this isn't obvious, and merits some rewording...or a fix if it does not stack.

13 Replies 8,565 Views