From the outside looking in, that actually is pretty awesome [e digicons]O:)[/e]
StoweMobile
Ya, what's throwing me off is that when you get Evoker II or III. It replaces the previous version. I'm sure they do stack, but it's not too clear.
Ya, I've had this same problem. Also, the same shrill lord gets to cast spells with casting times instantly and seem to have infinite mana.
the first one says 50% MORE damage, and it's not made clear that they stack. That is my point
It absolutely is a memory issue. The same memory issue I had in EWON on more than one machine. Just started up my computer. Played for around 5 minutes. After a few loads, and then attempting to save this happens every time...EVERY time. So my current game is Fubared
This needs to be changed. It makes alot of the equipment and traits mostly useless since most armies are lead by a sovereign or champion. And since the game automatically assigns army leaders even less useful. It isn't clear in the description at all that it requires the unit to be the leader. How it should work is that it give the bonus to the army regardless. And maybe for balance have it to where the bonus doesn't stack if other units in the army share the same trait/piece of equip
Ya, sorry for rage. When I won I got some awesome loots, and then crash. I cried a little. Also, now if I load that save game it crashes every time I try to save after that. 155 season in or so. I would submit reports, but I still can't find where they are going on my machine. -On a side note. I'm running on a 64 bit machine, with 16GB or ram, yet the game is using less than two. I know I read that it was supposed to use around 4 if you have a 64 bit machine. Is that an option
Bug - when you make a custom sovereign, it lists his race incorrectly, though his appearance is correct. I think this happens every time, but not sure. It's not always human, but it's never correct from what I've seen. Bug - I got a starting area with no grain in sight. Bad times <img src="http://i179.photobucket.com/albums/w312/Stoweshow/FE%20
What I know is that consistent crashes when attempting to save the game is relatively game breaking. And considering the memeory issues in EWOM were never fixed because it was a problem with the underlying engine....I don't see this one getting fixed either. I thought I read in a post that memory issues had been addressed, but idk. I may be wrong, but this doesn't bode well.
Wow. Now I have to restart the game after every 15 minutes of play or it crashes when I try to save........just won a huge battle, tried to save, - NO Memory left ---crashes. I though you guys fixed the memory issues for this game?
You have to click the "Settle" option. You can only settle on a tile with atleast one grain output, and is atleast 7 tiles away from any other city.
I wouldn't mind seeing the cost to imbue a champion go up maybe 5 mana or so each time you use it. Just a thought though.
can anyone confirm this? I'm sure the same thing occurs with other traits as well.
Can someone tell me how to upgrade units? I don't see where to do that.
Ya, I'm not liking cities atm. I think the way cities work needs to be redesigned. I do like that when you're city levels up you can chose a number of improvements to unlock. The problem is that it makes specializing a city impracticable because you don't really know what kind of stuff you will be able to build in the future...and you only get 5 unlocks at the highest level of city. I would consider something like letting players chose a "specialty" when they found a city that wou
oh ok. So my Internetz went out. Was freaking out there for a second lol
The enchantments on my units are being displayed there along with the city enchantments, so I don't know what to tell you. Possibly a bug.
Is there still a prestige penalty if you have too many cities? If not then it seems that this would lend it's way to a simple "whoever has the most cities wins" every game.
I mean, it's not a big deal at the start, but when my sovereign who I've tried to make a caster is still doing 6 damage a spell cause I don't have any fire shards....ya that is going to blow late or even mid game.
where is /programdata/ located?
Ya, I believe the custom sovereigns all start with "base stats" and then their stats change based on the traits you pick.
This has to be a bug. Every custom sovereign I make has the wrong race when the game starts up. Not their appearance, but they are still listed as the wrong race.
Ya, I have to agree here. Making spell damage and the like be purely based on how many shards you control seems like an imbalance. System seems to vastly favor high strength over high intelligence as far has damage output goes, especially since spells cost mana to cast. This will probably be even more true by the late game. Not really liking how all units base defense is 0 either.
Ok, so I got Evoker II trait, except it says its increases spell damage by 50% which is the same as Evoker I. Presumably they stack, but this isn't obvious, and merits some rewording...or a fix if it does not stack.