Alstein

Alstein

Joined Last seen Member # 1291264
207 Posts 3,340 Replies 2,396 Reputation

UNsure if this is a bug, it probably is, but I tried to use Vertar's Howl on some Skaths that were annoying me, accidentally cast it on my sovereign due to hititng my own tile, I killed myself with the spell (I had a ton of water shards). Even though I had 3 other cities- game over.

1 Replies 1,556 Views

I think they're close to feature complete right now. That said, there are plenty of directions to go in the future with the 2nd expansion. As for pioneer spam- how about pioneers stopping growth when they are being built, and time required to build them based on different rules, like 600/population turns, and no rushing allowed? I think that might help, though is probably too inelegant a solution.

66 Replies 466,219 Views

Some wildlands are useful- it's a great way to level up heroes. So I wouldn't call them useless, except for fighting guardians. Right now- I feel essence is OP, especially early game. Grain is underpowered. I'd rather have a 2/4/3 early game over a 5/2/1.

22 Replies 5,918 Views

Did it with Tarth and Irane 1- while levelling up was too difficult in .950-.951, it might be too easy in .952, though I suspect some of this was due to tutelage, which is very powerful, and probably doesn't belong in the air school. That spell is flat out OP for a lvl 2 spell. (+25% XP for 1 mana/turn is nothing) Add in a magic item with benefits per level and you get a steamroller. 2- Quest victory is difficult

1 Replies 1,735 Views

About this event in particular- wouldn't it buff Tarth instead of hurt them? If Tarth is winning, such an event might just hand them the game, seriously. Just a thought off the top of my head, and I don't think this is necessarily problematic, as long as there are other random events. I also wanted to see some minor random events- like what you had in FFH2. Not everything has to be epic. What I'

76 Replies 309,318 Views

The only responsibility Stardock has to me is making sure the core factions are balanced. Anything custom regarding balance is up to the player- I do think we need more factions, but I know that won't make it into the game, so I'll save my complaining on that for the expansion.

33 Replies 18,212 Views

I'm wondering how hard that release date on Steam is- because this game isn't a month away from being releasable IMO- needs at least 2, maybe 3. Edit: saw another post that said date wasn't hard, so nevermind. Still think that October date is too optimistic- you've got a bit more balancing and a good bit more polishing/fixing to do.

43 Replies 146,194 Views

I think it miight be hard to get a big change in, if I was to suggest something: spells would have a casting initiative. This would determine when the spell is cast. Flame dart might be 25 for example. Dirge of Ceresa might be 8. Certain traits and items might increase magical init, mostly off path of the mage. This should be doable within the engine. <p

13 Replies 5,738 Views

[quote who="gumbostu" reply="7" id="3213986"] Quoting Emperorjarin, reply 1Another option: your prestige is the max number of cities you can found. That way, city spam can be addressed without severely nerfing outposts. I like this idea. You could even be a little less draconian, and make it so that if number of cities > prestige, then none of your cities grow at all (rather then the minimum of 1). Also, I think making level 5 cities better also

24 Replies 14,599 Views

No weapon should give an init bonus without enchantment: bare hands should give best init staves and daggers should also be no penalty, then swords could be -1 or -2, then move from there. Basically, the real effect should be that bare hands is best for mages, to get rid of mages looking for swords and daggers.

13 Replies 5,738 Views

People seem to go out of their way to hate on bronies. There are some fans who do try to shove it in people's faces, but they're a minority It's very similar to how anime fans were treated in the mid-90s. Maybe it's where I'm coming from that makes me tolerant of the ponies, and the fanart's interesting to look at. - then again, I'm the sort who believes in keeping any fandoms I have in the closet, wit

819 Replies 2,599,638 Views

http://virtuafighter.com/ I'd recommend this site for folks interested in the game. Really nice and friendly folks. doing MLG today- though with GentlemanThief in town I'm going to get owned so hard on stream if I make it. 2nd Edit- finished one match out of the money, thanks to same GentlemanThief- who is the best US player. His Jean is just playing a different

15 Replies 42,000 Views

Most folks who are Steam only types, will not have heard much of Elemental beyond maybe what they've heard from sites like GAF- which savage you pretty heavily, so Fallen Enchantress may be for the best. I just hope folks give the game a fair shake. As for Random events- what I really want, is random events in the vein of FFH2/ Civ 4. I really felt that was an awesome mechanic that made a great game a classic. I don't have any specific examples

172 Replies 672,775 Views

There is a digital version of AE and KOFXIII (KOFXIII is kinda dead due to poor online, worse than AE, but is a very good game) I'm not a big fan of 2d fighters anymore though- KOF's my favorite, but unplayable online, AE is overrated IMO, and Arc games are terrible, except for Battle Fantasia. I've preferred the non-disc format for gaming ever since GalCiv I, and playing KOF98 on emulation and GGPO since it never got a console release for years

15 Replies 42,000 Views

[quote who="sweatyboatman" reply="17" id="3211043"]Quoting myself from another thread: All these %-when-idle bonuses should be replaced with bonuses dependent on the kind of hero(s) that's governing the city. So wealth and production bonuses require a hero with the Administrator trait to be stationed in the city. Research bonuses require a Researcher. Magic bonuses are generated based on the type of magic skills the heroes stationed there have. Military

32 Replies 12,783 Views