Alstein

Alstein

Joined Last seen Member # 1291264
207 Posts 3,340 Replies 2,396 Reputation

I'd recommend Sager in your case, maybe ASUS. A little more expensive, but more reliable. ASUS's gaming models are super-reliable for gaming, they don't overheat. Check notebook forums before you buy anything to see the complaints. As for SSD's, they are good, but much depends on how you use a laptop- if you turn your laptop on and off a lot, SSD's are awesome, if you tend to leave it on, they'r

9 Replies 30,291 Views

The thing is I think most folks would prefer 1 powerful city to out-produce 3 weak cities. I'd like to see the minimum building time be level based, maybe level 3-4 cities cut it to 2 and level 5 cut it to 1?

153 Replies 131,447 Views

The current rushing mechanic exploit (I'm going to call it an exploit) is unintuitive and well, stupid. One idea: could min turn build time be a function of city level (6-city level?), and could production be capped at x% of the production needed to build an item- Those things might help solve a couple of problems at once. (pop not meaning enough, and rush exploit. Maybe have extra min build for some things, and make them unrushable. &

87 Replies 302,407 Views

[quote who="larienna" reply="44" id="3228553"] AI bug found, they don’t put any concern on player build up unless THEY dislike the player. Don't push that one too far, I always hate it where you are in harmony with a player and they suddenly want to kill you if you are too strong. Maybe having allied victory conditions would prevent an AI to turncoat on the player because he know he can win with him. With regard to unfair starting c

87 Replies 302,407 Views

[quote who="zhukodim" reply="103" id="3228625"]I play AoW2. The game lives on multiplayer. There are a lot of mods. Each mode is 2.5 people. But a large Number of people play it in multiplayer patch. Where no "pink dragons", etc. Duel, the FFA and the game with the unions , what could be better? AI will never be good in these games, there will always be exploits and methods easy game against him. [/quote] AoW2 didn't have a singleplayer AI period.</p

113 Replies 257,525 Views

I never really bothered with modding GalCiv 2, not because the mods were bad, but because it was kinda clunky to install mods. Hopefully this is not the case with FE. Civ 4, folks could have an .exe install mods and click to run mods, never saw that with GC2- I think that did a lot for modding.

113 Replies 257,525 Views

Mods require a userbase to enjoy and make them, a great foundation of a game to be the base, and ability to mod the game as much as possible. FFH2 wouldn't have been made without Civ4 being a great game that was popular. The big impediment to FE modding will likely be the userbase, and maybe a lack of a way to .exe mods like you could in Civ 4 (I don't know if FE supports this or not) Good mods need to support lazy users.

113 Replies 257,525 Views

One idea/suggestion: make Tower of Dominion upgrade a starting location to a certain minimum, and maybe cut the building time. Or create some game mechanic to guarantee a minimum 4/3/1 start.

87 Replies 302,407 Views

AI needs to put higher priority on using its essence, even if it's just Sovereign's Call and dispelling that later on.

87 Replies 302,407 Views

Allow them to choose at the start of the game whether to be life mana or death mana, or allow them to build both kinds of shards. That said, this would likely be a nightmare to code.

0 Replies 1,046 Views

I think there's a balancing point made here. We think Grain is useless. Partial solution: Level-up buildings for level 3/4/5 need to be boss, and NOT be "while idle", which very few people end up using. Level 4/5 city bonues should be borderline broken.

71 Replies 213,169 Views

[quote who="Jafo" reply="50" id="3225865"] Quoting RedneckDude, reply 48Soccer, Nasarog, soccer. No...Aussie Rules, RND/Nasarog, Aussie Rules. Yes, it's the oldest recognised code in the world. And boxing...I don't like boxing..... And I don't need a 'love-you-long-time' bride..... It's all spam....[/quote] I kinda wish Aussie rules got established in the US, it was fu

62 Replies 254,865 Views

What's really needed is buffing troops vs heroes in the mid-late game. There needs to be an RPS relationship (with the usual game exceptions) between troops, monsters, and heroes in the mid/end-game.

30 Replies 13,230 Views

My suggestions: Piercing weapons get a first strike vs horses. Krax Fortify gives a big bonus as well. Heroes get a Piercing weapon promotion tree that gives bonus vs mounted as part of its bonuses. No Init bonus 50% chance of spell failure while mounted,unless you take Mounted Mage promotion (Path of the Mage) or promotion trait (Expensive) 50% accuracy penalty to archery unless Horse Archery promotion is chosen (Any tree) or trait

31 Replies 33,752 Views

http://www.youtube.com/watch?v=dgoVCx3ajYg&feature=plcp Proof ponies are dangerous. (semi-NSFW)

819 Replies 2,599,564 Views