Had a suggestion for maces posted in the AI thread replace crushing blow with skull bash: Skull bash has an accuracy penalty, but if successful (based on damage vs hp of unit), the unit loses accuracy and spell mastery. Best against champs.
Alstein
Champs are weaker than before, and units are stronger- so a stack of champs will not be an auto-win vs a stack of units. I don't think the champ stack of doom would be the problem it was in FE beta where it was an auto-win. That said, I expect champs to get buffed during the beta so that might change.
[quote quoting="post"] My impression is that the unit balance has changed substantially, in favor of axes (cleave) and spears (impale). The ability to damage multiple enemies at once is amazing. It's also fun. The computer players and town defenders tend to use hammer/mace style units a lot. These have not improved much at all - an ability that does double damage, then causes you to skip a turn, is only good if it kills with the double damage, otherwise the skipped turn e
build a merchant early and you are fine. Your idea would be potential cheese, as now you can upgrade the size of units.
[quote who="Nichtganz" reply="4" id="3333284"] At the moment leveling is slow, that and champions are much weaker than fielding a trained unit in your army. If they were to remove the split xp for champ/sov and improve the XP curve I think it would be a step in the right direction.[/quote] The leveling is slow, and benefits you get for many levels now aren't that fun, which makes the problem worse. The balance for this game due to the ch
The AI has issues, but fantasy games are 10 times as hard to AI as space games. If you compare the AI to other games in the genre, it's quite good. The mechanics changes in LH wlll benefit the AI.
Some of the problem with split XP is that on the average, promotions and equipment are less powerful than in FE. So a lvl 5 hero in LH is on the average much less powerful than a lvl 5 in FE. Doesn't have the promotions you would pick normally, and doesn't have that nice loot you get from killing enemy heroes.
Derek said they will not be restored in LH a few months ago. I do not like this. If anything, this game needs 12 factions. (DLC factions is something that would be a good idea)
AI's should understand this rule and have a shot at queueing up a wonder when they get the appropiate tech. Maybe starting a wonder should have an extra cost to discourage this- or have a fame cost to build wonders.
I'd like to see the xp split removed, especially as you are swarming with champs early games and not many normal units.
On the assassin tree, the synergies seem pretty terrible- why should I have to go through the dodge tree to get arrow swarm- that makes no sense to me. Also 3 levels of nothing but raising dodge is boring. I think the common problem is that it takes too long to get to the fun stuff. Agreed on the potential traits not being worth keeping. To me, the real issue is that there's little reason to switch up strategy- som
[quote who="Markon" reply="12" id="3333071"] Quoting Alstein, reply 11 One possible solution: give each champion a unique tree in addition to the generic ones, some champs start out with unique promotions like Loremaster or Skilled Swordsman, let them go up those trees whatever they pick. I like this idea, but of course, the min-maxer in me would want to know each hero's unique tree before I pick them. After all,
One possible solution: give each champion a unique tree in addition to the generic ones, some champs start out with unique promotions like Loremaster or Skilled Swordsman, let them go up those trees whatever they pick.
I have to agree on this one as well.
The thing is, everything else about LH is an improvement, but the lack of random level-ups could easily end up making the hero game less fun, and will result in generic heroes for the most part (I can see exceptions) I still think it's too early to tell, but if the concept got scrapped I'd be ok with it, after some time to see if it does work. I really don't want to feel like i have to choose between two different games
I love this idea. Right now I think you get too many heroes early-game, would like to see fewer but stronger heroes in general right now.
For commanders, reducing unrest in a city should give XP per turn. Maybe chance= to unrest reduction?
It's much uglier.
Missile units are aiding in swarm, at least it appears that way graphically, so probably a bug.
Can we bring the LH Font back, or are you guys planning a new font?
Personally, I'd like to see a reduction not a division. Split the difference.
are missile units supposed to aid in swarms? Unsure if this is bug or not, but noticed it already.
Tinker adds 1 accessory, so a promotion helps.
Curious- for folks who bought the DLC, are we going to get a Steam code for the DLC
[quote who="mqpiffle" reply="6" id="3331530"] Quoting Alstein, reply 4They need to improve the AI. Maybe, but the AI is light years ahead of the Elemental franchise at this point. I only mention that because the original games (Civ 5 and WoM) released within a couple weeks of each other.[/quote] Gotta disagree, esp when you take cheating into account.