Alstein

Alstein

Joined Last seen Member # 1291264
207 Posts 3,340 Replies 2,396 Reputation

[quote who="Wizard1200" reply="22" id="3336976"] Quoting Wizard1200, reply 14Yep, removing evoker IV (evoker I - III should be + 25 %), summoner III (summoner I - II should be + 2) and knowledge would make the mage tree much more interesting. After thinking a little more about it the Aeromancy, Geomancy, Hydromancy and Pyromancy spells should be in the spellbooks and not in the Mage tree, because they are useful for all paths. Aeromancy (+ 25 % damage with Ai

109 Replies 74,694 Views

[quote who="muminus2" reply="60" id="3335849"] For me, the leveling system also seems more borning that it was in FE - where at least you could have some thrill caused by unexpected nature of the perks. Now, if you can see all the tree, the tidy gathering of small bonuses is just boring. As for now, I find almost no "omg, thats great, I have to have this" perks in the trees. My suggestions: 1. Remove the "potential" perks. 2.

101 Replies 321,965 Views

I agree outposts need to be overhauled. My full suggestion: I prefer my levelling idea for outposts- that's simpler- can be shown graphically more easily, and is less micro-intensive (so will help AI) I'd suggest a 5-level system Lvl 1- outpost that does nothing other than ZOC Lvl 2- outpost gets a warden effect that works on "Weak" monster or player stacks, +10% att/def, Lvl 3- outpost gets a warden effect

155 Replies 131,251 Views

It's annoying. The nerf to clerics/shrines hurts them. We really need some more anti-unrest buildings high up on the tech tree Entertainment should give another unrest building.

22 Replies 28,345 Views

Some suggestions: Pyro/Aero/Aqua/Geo mancy should require a point in the appropiate spell school, and branch off the same perk. Those skills should give a weak spell, and +1 Shard Power per 5 levels on the appropiate shard Then your summons and other spells should branch off that. That said, at level 5 you should be able to get apprentice in the other spell schools. Steal spirit should give +1 if

14 Replies 20,023 Views

I'll say this: Strike Gattison+ Double Strike+ Cooperation or Longbows= Dead militia on first turn. Tarth getting a Lvl 3 Fortress is pretty much an auto-win. That said, they have serious unrest issues, so they have to pretty much go on a razing spree.

22 Replies 28,345 Views

[quote who="Derek Paxton" reply="4" id="3335925"] Reply #2 Napean Join Date 03/2003 +1 March 26, 2013 11:27:48 PM from Elemental Forums Elemental Forums I like the fields the size they are, and the new spawn-right-on-top-of-each-other start to the battle. Gets them over quicker . But to each there own. The tactical battles are, overall, better now, I think. Reply #3 Foxd1e Join Date 03/2013 0 March 26, 2013 11:53:18 PM from Elementa

6 Replies 5,417 Views

THey do ignore the unit, but if they randomly step into them, combat will start. Stealth isn't foolproof. Also, wildlands monsters will ignore stealth completely, even out of the wildlands. I think it this point it may be WAD

4 Replies 4,239 Views

Double strike is awesome, but the weakness of Tarth's other blood trait in this game balances it out. (those extra troops means you get a sand golem early using it will lower the attack of your stack) Wraith touch is underpowered Soul Spark I think is fine, but the mana cost is too high. Berserk would be good if the double move on activation could be usable by the AI.

22 Replies 28,345 Views

Had an outage early this morning, so tested it out. Tried to connect online, it couldn't, asked if I wanted to go offline, and it did. I've had it give me problems in the past- the best solution would be for Stardock to allow the .exe for starting it without starting the Steam client. (or create a command line parameter for it)

21 Replies 87,592 Views

My suggestions: Roads should grow over time- caravans should actually make the roads as they scoot about. Roads to outposts should grow 1 tile per turn from the outpost with economics. Also, roads should connect to the capital and towns (not fortresses/conclaves), 1 tile per turn here as well. If a Governor with Road Building is in a city, road building should be doubled.

2 Replies 2,140 Views

Yes, that's a huge problem. SOme things like Bacco the Beggar are probably hardcoded to appear in every game right now though for testing purposes.

13 Replies 19,905 Views

It comes down to this: Stardock didn't want to do SDC and Steam releases simultaneously, so one of them had to go, and unfortunately SDC was what went. [quote who="Demidevil" reply="2" id="3334243"] My suggestion is to go into C:\Users\YOURNAME\Desktop\Steam\steamapps\common\FE Legendary Heroes make a shortcut of LegendaryHeroes.exe, its the one thats an application, and has the icon. This will allow you to launch the game from your desktop without ever s

25 Replies 86,086 Views

Freeze and Tremor pretty much. Cloud-walking is an alternative more expensive option. Use them to stall for time to get my main stack into place. I don't bother defending cities usually because stacks of doom will beat any reasonable defense.

21 Replies 16,484 Views

I use High Tower to expand ZOC to grab a resource or to connect cities. Outposts are too flimsy to risk investing much in them, warden is unreliable, especially near wildlands, Consulate is kinda cheap, and the other stuff is boring. I think the problem is mechanically, it's micromanagement for the most part. I think the System would work better if outposts had levels and the upgrades were based off of level. My suggest

155 Replies 131,251 Views

General opinion: I love the new changes, except for the champion progression. However, I feel the champion progression could be made to work- though I wonder if the effort required will be worth it. City Growth: it seems frustrating how close your cities grow to a level then stall out. They seem to get lvl 2 quicker, and future levels more slowly. Buffing storehouses would help here. Would like to see the 9 cap on plot yields raised to 10

2 Replies 6,358 Views

My suggestions right now: Knowledge should become Affinity, Affinity should be dropped All XP boosting stuff should go, it isn't needed Champ stacking should be allowed, or the penalty should be reduced. Amounts to lvl should become less exponential. Champ trees need to be reworked - bonus traits should br 10/10/10 where it was 5/10/15 - lethal should be a percantage</

7 Replies 13,761 Views