Part of me thinks that these unique abilities- they should be hero based not necessarrily sovereign based.
Alstein
[quote who="IROKONESS" reply="33" id="2818204"]"I don't care." She would never make enough money to support these children on probably a minimum wage. Gee, where's the responsible Dad? I know the black and white of life. But, does anyone look at the grey anymore. Maybe she's a widow.... So for a stupid song let's ruin her whole life. Yeah, Let's make an example of that unholy witch.... Really. If I were the judge I'd take her out for lunch. OK. Maybe not that far.
[quote who="Frogboy" reply="198" id="2817647"]Re Master of Magic. Games of sufficient complexity and originality can be challenging to bring to their full potential. Unfortunately, Microprose wasn't able to let Simtex keep going forward with MOM as I believe that MOM could have been a full blown franchise (i.e. multiple games in different genres) that would dominate to this day. I'd have bought an RTS in the MOM world and an RPG in the MOM world but that's a different discussion.<b
The problem is that it's really rare to get horses/wargs, and when you do, it's usually the wrong ones. I'd say just let everyone ride horses. Wargs could be a little better, but very rare.
[quote who="Heavenfall" reply="7" id="2817533"]In Sweden, for criminal acts, we use day-fines extensively. However, it is important to keep in mind that in this woman's case, is not only a criminal act, but she has also violated someone's rights and they are seeking to be reimbursed for that. This amount cannot possibly be based on the woman's income, as the company is the one losing out when the material is shared with others (for example - an unemployed person destroys a building worth hund
The publishers are the ones you need to blame for the DRM, not the DD services. Just say no sale, let them know why, and get something else. What I've done. There's enough good games out there, that no one game is necessary.
It is when you're still making money regardless.
Stardock's 2nd studio was going to do be doing an RPG I believe. That said, according to one of Brad's posts, it sounds like GalCiv III will be next. The RPG may happen if they ever get a 2nd games studio (which will require Elemental or GalCivIII being successful I think) It makes sense after the Elemental drama to take the lessons, then apply them to their most successful franchise, and Kael's touch could add plenty to GalCiv, which is alr
Are we sure it's going to be next Thursday, that's Veteran's day, which many places get off in the US.
[quote who="Polynomial" reply="130" id="2815831"]At this point, competing with Steam is like competing with Walmart. You can do it, but you'll never get there. I gave up on the whole anti Steam thing a long time ago.[/quote] You don't have to be Pepsi to Valve's coke, but you need to at least be its Cheerwine. As long as most companies are willing to make money by putting games on your service, you'll get something. Also, Steam may massively screw up at some p
[quote who="awuffleablehedgie" reply="18" id="2816133"]Since the expansion packs will be DLC anyway, if you don't have internet you won't be able to download the DLC. I fail to see the issue of having to register your game in order to be eligible for the DLC. Though having to update the game is sorta weird. I would just imagine tying it to an Impulse account would be good enough. [/quote] The reason is understandable: To make sure you bought the ga
Ah, there's no real name, it's just called Risk Aversion theory. http://en.wikipedia.org/wiki/Expected_utility_hypothesis This sounds like part of it also.
Unsure if it has an actual name. I do know that this was stated as fact as an inefficiency in several econ classes I took. I believe it's based on discount rates.
[quote who="Savyg" reply="72" id="2814786"]Anyway, Nintendo is pretty much the only company in the gaming/tech world I have such disdain for. They've done some unique things in hardware, but pretty much everything they release is a remake of something they did twenty years ago and they aren't even competing outside of that. I can't respect a company whose claim to fame is riding a popularity wave....for twenty freaking years. The hardware thing is interesting, but how l
[quote who="ZehDon" reply="119" id="2814601"] Quoting Alstein, reply 117Many companies are real afraid to go DRM free... Actually, it's something that primarily occurs in Publically Traded Companies, such as EA, Ubisoft, Activision Blizzard, etc. With piracy being blamed for everything from poor movie sales, despite terrible movies chocking the industry, to Global Warming, stock-holders demand action be taken against these vile dwellers of the internet.&nbs
[quote who="Jharii" reply="144" id="2814849"] Quoting kenata, reply 143 A player would not be "forced" into "heavily" managing various inputs. The goal is that they would have the option to if this is an aspect of a strategy game that they enjoy. As for how the system handles this, the details need to be explored. Also, players are intelligent enough to handle more complex tech trees, unit creation, building selection, magical systems, why
More concepts I'd like (as generalities) In the early and mid game, cities cannot make everything. A town might be able to make horses, but not armor (horse but no iron resource within range), or a city may be able to add enchant weapons but not make them (crystals but no iron) To do that, you'd need a good troop upgrading system, which is something Elemental lacks entirely at this moment.
[quote who="Jharii" reply="118" id="2814250"] Quoting Tridus, reply 117 This, totally. How it fits together with everything else is more important then how fancy it is... unless the goal really is to create a highly complex empire builder. In that case it fits together because everything else is secondary to the economic part and will be simple. But if this is intended to be a MoM style game, then the economy isn't the focus. Magical warfare is. Slapping a super complicated and time
Many companies are real afraid to go DRM free. Companies know Steamworks is pretty restrictive DRM. Ironically, Capcom uses less DRM on Impulse then they do everywhere else. I think some other companies do also. As for Starforce, what games this year used it? 1C is the biggest company I see, and they don't use it on anything sold on DD. It looks like a bunch of shovelware companies which aren't worth caring about. &
GOO I believe was renamed into Impulse Reactor, at least on Gamersgate. The DRM(Reactor) and Impulse are seperate though, unlike Steam.
I don't think adding micromanagement in terms of making things- is going to help at all, at least in terms of making the game more fun. We need to be looking at ways to add complexity, with minimal added micromanagement. Let's put it this way- I don't want this to turn into Recettear. This would also make roads more important, which is something I think should be encouraged. I think something like a Sins-style exchange of resourc
I think it's only is decline- for those who are using the console model. The console concept does not work on the PC due to modding and back catalogue, which creatres so many more options, that people are generally willing to not pay the price-gouging prices that you get with consoles. You don't even need a monster to get decades of worthy games. As long as people can make money producing PC games, there will be PC games. It's just that unless
Post-update, your lvl 1 cities will effectively be forts, though they will still cost 1 food to create (which I think is realistic enough) You can upgrade if you choose, or not.
This is going to be a most interesting year- I just hope I end up with a game I like out of it. If I don't, I'll troll you guys so hard you'll think I stayed in costume for months. ^_^ Really, I know you guys can do it, though it will take time. I can be patient.
Ah, I think I was camp 4. I still think that would be the best option.