[quote]You don't want to just press 'end turn' for hundreds of turns on end do you? and if you do, I'm sure that there will be a governer feature that would let that happen.[/quote] No, but at the same time I don't want to be stuck going through every single city in an empire every single turn to make sure everything is 'optimized'.
RonLugge
[quote who="Annatar11" reply="5" id="2049942"]There was almost no difference between 1 and 2, other than scope.. and I liked the world map in 1 better [/quote] Not really -- look at the way quests in II were laid out. You weren't wandering over half the map trying to figure things out, and more importantly you didn't have to wander across half the map simply to [i]find[/i] quests, they were easy to find.
Landisaurus, it's been stated elsewhere that Elemental is a prequel -- I'd provide a link but I honestly don't remember where that was. I [i]do[/i] know that the evidence is there, in GalCiv II, that Altarians [i]used[/i] to use magic ("Dark Energy") and they rediscover it's use in ToA...
[quote who="landisaurus" reply="8" id="2049622"]Well it is 4X strategy, so I can't imagine micromanaging being much of a problem (since its not like there is a time restraint)[/quote]Except some of us don't [i]like[/i] micro!
[quote]your 21 is almost offensive too. How do you justify limiting design options?[/quote] Becauase I have yet to run into a finite-resource system that works once the resources run out -- it ends up just [i]ugly[/i] once resources run out. I'm going to guess his point is the same. [quote]who are you to call a restriction on an army ridiculous? There is a reason such restrictions were put in place. Often times is so people can play the
Um, last I checked Elemental was the [i]prequel[/i] to GalCiv -- GalCiv comes [i]after[/i] Elemental.
[quote]This I think is becoming better by nature the further away from the DOS-based windows of the past. If only you could control the operating system so it didn't start trying to fire up other services when you came back to explorer (part of what causes the slow-down I believe)[/quote] Semi-true; [i]most[/i] games handle it with a reasonable degree of 'grace' these days, but you'll ocasionally run into a program that won't. (Edit: For example, I ran into a few
[quote]# # Get the lower level of the Stardock building finished to start hiring second games team. [/quote] Any chance I can get you to hold off on that long enough for me to graduate and then apply for the job? :D
I like A and C -- and B makes sense. Quests are obvious; Riddles are an interesting concept but I'm not sure whether it would be fun; mysteries would help bring the world alive. Like random events, only with more potential than "Oh, double population growth! OOoh, more money! Oh, no money..."
Strongest, OK, ruthless... well, that [i]can[/i] be good. Evil? Um, no thanks Mr. Fallen, I don't wanna play :D
[quote who="mittens" reply="9" id="2041182"]I'm not sure exactly what I can say other than that we are definitely planning on having very large worlds with numerous continents/islands. That is part of the reason why Scott's screenshot existed at all; having a map generator that's smart enough to determine valid locations based on any number of continents and islands is a bit rough to do so it's requiring a great deal of testing.[/quote] I can imagine! Random syste
I don't want bear calvalry, I want Bear [i]Dragoons[/i]!
[quote]15. Disable the windows function key by default and or add a toggle switch. If you didn't know most keyboards have a functiion key that sits between alt and ctrl. This brings up the windows start menu when you press it and most people consider it completetly useless. When you press it during a game bad things can happen. The least of which being your game gets minimized, for very complex games minimizing and back can result in long load times. The worse is various crashes and bugs that
[quote who="Draginol" reply="16" id="2041152"]There's going to be some exciting announcements regarding the writing. [/quote] You like torturing us poor, sick folk stuck in class waiting for the teacher to finish drawing a huge diagram, don't you?
[quote who="Ynglaur" reply="21" id="2040216"]Naturally, I'm also biased because I have 0 Karma. [/quote] No you don't...
[quote]About being a professional writter: Do you need to have previous work experience, or would you be willing to consider someone who might have some talent? Do you need to complete a large workload, or could you work part time through university (as time permits)?[/quote] ./snicker; that sounds a lot like something [i]I'd[/i] be saying if I weren't hoping to get in on the programming ends of things based on my chosen major of Computer Science...
[quote who="Nathaniel Richter" reply="21" id="2039777"] Quoting pndrev, reply 20Don't forget to make the Beta pre-order available to PayPal users. I believe it is availible to Paypal users but you can only use Paypal to pay for something no more than two weeks in advance of the payment being executed. Since you are changed only once you gain access to the beta you can only use Paypal to pre-order two weeks before the beta is launched. This is what a moderator on the Demigod forum t
[quote]Allow players to quit a game at any time. No matter what is happening in the game. Quitting should be no more or less than a two step process. Menu button, Exit. This should honestly be added to the Gamers Bill of Rights because it is suprisingly rare. Few things make me rage harder than when this feature is missing at a critical moment.[/quote] Correction: It should be one alt-F4 away at all times. [i]At the most[/i], a confirmation of the alt-F4.</p
[quote who="Campaigner" reply="2" id="2038180"]From what I have understood through reading Blizzard and Valve interviews, a game which isn't featurecomplete is in alpha. Beta stage is when the design is done. (This is from what I have understood). So does Stardock have different opinions on what beta and alpha stage mean or do you just think beta sounds better..?[/quote] There is no actual 'standards' for that kind of thing, no one has ever
This is an SD product... I'll enjoy it whether it has the fancy graphics or not (assuming, of course, that the cloth map is functional...)
[quote who="Zubaz" reply="8" id="2024977"]It was resolved yesterdayu soonafter being reported. Sorry I neglected to post back.[/quote] It's alright, I'm sure you had more important things on your hands :D
[quote]Maybe incorporate "mood swings", and maybe have some races that mood swings don't really affect (like Vulcans) but others that it may just be what phase the moon is in, they may be overall a peaceful race, but maybe the leader woke up on the wrong side of the bed this morning and so diplomacy isn't going as well as you would expect. Or maybe the Drengin have a once every ten year celebration where they ingest all kind of "feel good" substances and they might make an unexpected concessi
[quote who="NTJedi" reply="8" id="2021593"] My credit card was recently charged for my pre-order... does this mean the beta will soon be starting?[/quote] Was it actually charged, or was a hold placed on the funds? When SD sends a request to the bank checking for availability of funds (to see if it's a valid card), some banks will place a hold on the funds in question for a day or two, in expectation of having the actually charge come throug
[quote]A desease which causes health problems, can bind the people to bed, so no one will produce anything anymore until they are cured, because no one was killed.[/quote] [i]Effectively[/i], reducing the population creates the same effect.(Don't forget, popultaion numbers are, normally, a simplification of an enourmously complex piece of information)
[quote who="MooiNiet" reply="17" id="2020233"]Lol at lugge....you keep popping up in the same places I do (you are just more nickname loyal then me )[/quote] I don't [i]always[/i] go by Ron Lugge, though :D