RonLugge

RonLugge

Joined Last seen Member # 1185464
15 Posts 934 Replies 22,572 Reputation

[quote]why wait till september sheesh..[/quote]Because the game isn't even far enough along to be called alpha / beta yet? :P Edit: There was a quote from soemone the other day about how if they spend 4 years on this game, 3 and a half years of that time will be the time spent buildling the technology; only 6 months would be actually turning that technology into a game. Scarily, I believe that because it matches perfectly with what I'm seeing in my c

13 Replies 10,686 Views

I am curious about the level of 'macro controls' available. There is nothing more annoying than having to micro a battle simply because the AI doesn't know how to use the 'unbeatable' units I've provided it with properly, or having to go through and set every single stupid little variable on a city by hand... times however many cities I have. [quote]If it rains, I'll be going home sooner which means the alpha will likely come out a bit sooner. If it's nice,

109 Replies 215,760 Views

[quote]On a mediocre laptop screen with a small font it is very hard to see the difference between the rn and m[/quote] Even on a good monitor I had to lean in and check; it's a font issue with a lot of fonts, I think.

29 Replies 21,739 Views

[quote who="Scoutdog" reply="25" id="2307007"] However, the vast majority of people do assosciate nudty with sex, and sex with nudity.[/quote] That absurdity is their problem, not ours. Sex isn't required for nudity, and nudity isn't required for sex. The automatic association is extremely unhealthy. I can vaguely recall reading about several trumped up child abuse cases based on the silliest of things simply because a parent had to 'deal with' a proble

40 Replies 29,653 Views

[quote who="Scoutdog" reply="15" id="2307402"]I'm mostly optimistic about ∞ research, but then, there's something to be said for the feeling of accomplishment you get when you can finally say "I know everything" and drop that slider back down......[/quote]Personally, I'm the 'high tech nerd' so I like never finishing the tech tree... Of course, if I never finish the tech tree I may never get around to unleashing my Vorlon like strength upon the mere Human

130 Replies 352,567 Views
Reply to Open Beta? in War of Magic

Quickie version: When you input the information, SD sends a request to the card company (whoever that is) asking "can this card be charged such - and - such ammount?" The card company then puts a hold on the funds, expecting the company on the other end to go ahead with the transaction (which SD does [i]not[/i] do until the beta is released). Because SD never asks for the money, it gets hold a pre-set amount of time (depending on the card company's policies) before bein

47 Replies 27,663 Views

[quote]Jobs BTW, we are hiring right now across the board at Stardock. Particularly for game developers, animators, and artists to work on Elemental and other game-related projects and even general software. Email [email protected] if you’re interested. Must be willing to relocate to Michigan (Plymouth area).[/quote] Gaaaaaaaaah! You couldn't have waited a year until I finished my degree? Now I [i]really[/i] hate the year-

54 Replies 525,713 Views

[quote]We could also debate on the rarity of trolls since they aren't magical in my opinion. [/quote] Really? Wow, where do they live, in Africa? Asia? :D

41 Replies 21,371 Views

[quote]Meanwhile, someone else makes a game with no tactical combat that does horribly gay shit, like killing high level units off at 99% odds, and everything is right with the world. [/quote]While poorly phrased, I think that's one of the reasons I like tactical combat as well. Not only does it make it [i]very[/i] unlikely for that situation to happen (I've seen it happen in Civ4, and I'm always ticked) but a human player can 'see' it coming and go 'I'm getting [i]out[/i] o

185 Replies 515,418 Views

[quote who="Tridus" reply="7" id="2256273"]This is just one of the problems with auto-resolve. If it loses a fight it could have won because it won't use your spells, people will complain. If it wins a fight by using spells, people will complain. If it wins a fight by using essence, people will really complain (probably with some justification in that case).[/quote] Again, bingo. If we don't control when important strategic resources (essence) is used, the player

185 Replies 515,418 Views

My biggest reason for wanting tactical battles is the possibility of synergistic powers -- stats are very flat and cold. You can take stats all you want, but something like MoO2's Energy Absorber, Xeno Armor, DamperField, Repair system, and cybernetic race trait has an effect completely out of line with their 'stats' because of the way they synergistically interreact. And I [i]like[/i] that idea!

185 Replies 515,418 Views

[quote who="Paradoxnt" reply="16" id="2246069"]Hi Ron, I believe that was a Troll scholar = it does without the 'Rwaaaar' type dialogue. [/quote] It might, but rwaaaar, rook don't! (Or is more of a mrrrroar! moan?)

71 Replies 298,883 Views

[quote]Interesting. I've had an almost-opposite reaction to the Dev Journals area. It seems equally vulnerable to loop-us ad naseum discussions with the added ick factor of awkward fanboigirl patter. And I trust you're not saying that you enjoy circular arguements post-RTM.[/quote] Ah, but the [i]initial[/i] post is quite fun :D And the arguments aren't quite so... pointless...? as they are elsewhere.

71 Replies 298,883 Views

[quote]I know it was; I was happy it was removed to be honest. I agree with Frogboy that this type of game should a single player game first - hense my x-pack comment. I figure a well polished SP system with a MP added on would be the best situation for the community in the long run.[/quote] OK, the surrealism is increasing. Elemental has [i]never[/i] had MP removed from it; all they've done is decided 100% to avoid anything even remotely P2P or end-user hosting

79 Replies 170,852 Views

[quote]Due to Denryu's post I have been searching for fenhiro, Ynglaur, CapnWinky, Ron Lugge, kitkun's posts so I can read what I may have missed.[/quote] I'm mostly around the developers journals forum... These days, I generally tend to avoid the circular arguments that erupt in the general forums prior to the beta release, it just feels... icky. I follow the dev journals, but all the random chit-chat in the general forums just bores me. I was shocked to make that l

71 Replies 298,883 Views

[quote who="Annatar11" reply="23" id="2242061"] Why can't I get karma for my avatar? It's kickass. 'Cause you stole it from Ron? [/quote] I don't remember doing any bearomancy... [quote]And Yarlen and Zoomba get a little cranky when people break them[/quote] Hey, watch it -- I think that was covered by NDA! ./sicks the Zolice and Yops on Annie!

131 Replies 369,706 Views

[quote who="Denryu" reply="23" id="2241479"]I have HEARD that StarDock doesn't put beta testers under NDA, the beta is fairly open to anyone that wants in (all they have to do is preorder) and I am sure they want to build maximum buzz. That is not official, I know I have heard someone somewhere say there is no NDA with SD betas tho. Do NOT take that to the bank.[/quote] They don't NDA their public betas (the ones you pre-order to get into). But their closed

131 Replies 369,706 Views

[quote]I feel the beauty of this system comes from the non-necessity of a complex UI: your actions on the main map (building placement, road construction, etc) will drive the distribution of goods. That's not to say we won't allow micromanagement types to tweak numbers themselves, but I see the automation to be pretty straight forward (and thus capable of doing a great job on its own) [/quote] What aobut someone like me, who places roads everywhere for military purposes

565 Replies 1,541,584 Views

I should have just said TL;DR to this darned thread... my head hurts now! That said, I'm [i]generally[/i] in favor of model 1, so long as the AI / background mechanics don't place unecesarry micro requirements on the player. (AKA: get it [i]right[/i]!) Personally, I'd use a need draw approach -- if a city suddenly needs swords, your empires supply of swords is going to be drawn to it (proportional, overall, to your entire empire's 'need' of that reso

565 Replies 1,541,584 Views