Specifically what we want to see happen with Steam workshop is to let people upload scenarios, maps, items, etc. When/how that will be there are no promises. But that's what we want.
Frogboy
[quote who="Sentinemodo" reply="44" id="3329393"] FB, how about changing a little bit of an attitude on your side? [/quote] Or what? If you want to talk directly to me, you're going to have to put up with my various idiosyncrasies.
Swarm doesn't literally let multiple units attack at their full value. The actual effect is that swarm reduces the defense of the target unit (due to being occupied by the other units).
[quote who="abob101" reply="38" id="3329201"] BTW Frogboy, you mentioned above that: ...in LH, scenarios are much easier to create because the problems I mentioned above had to be dealt with. I don't suppose you'd like to share with us what problems have been "dealt with" in LH..? Cheers.[/quote] BTW, good constructive suggestions now. We're getting somewhere! :) Regarding Scenarios:<
[quote who="Heavenfall" reply="27" id="3328944"] It is depressing to see that the many reports of issues have gone unnoticed. I'd gladly write some concise suggestions for how to improve the available tools and the /mods/ folder, but let's look at the process shall we? Step 1. Make reports. Step 2. Most of it doesn't get read. Step 3. Devs only look for bite-sized bits with "a lot of impact". Step 4. Then they get put on a list and
[quote who="Mistwraithe" reply="5" id="3329009"] Whereas the FE AI on many occasions breaks rules and does things that the player can't do. Add to this that the FE AI also does a poor job of leveling heroes and fighting wars and you get a game which has increasingly frustrated me to the point where I don't play it any more.[/quote] Then don't. I can tell you right now, I won't be w
[quote who="Sythion" reply="23" id="3328964"] Based off the nature of all the bugs I see it's pretty likely that the AI is not connected to the same rules system as the players at all, and instead tries to mimic all the rules the player has in a way that makes sense to the AI code. [/quote] That's not how it works. The AI has to play by the same rules in virtually all cases. The only time that isn't the case is where a game p
Hi everyone! Here is a lengthy play through of Legendary Heroes. Note that this is pre-beta and there will be a lot of improvements, especially visually, between now and release. [video]http://www.youtube.com/watch?v=-5ZwiQqFjC8&feature=share&list=UU2363o_wTRa0IF-8tkoSpbg[/video]
In the example above, you'd have to inroduce the concept of CityHP and have that be carried through across the board as well as into saved games. Then you'd have to create a flag for city is burning down which would have to be incorporated into the turn updating. It would probably take about 16 engineering hours to do (including QA time). The problem is that it would mean 16 engineering hour less for something else. So in short, I like your idea. I just don't
What we really need the most is probably an experienced modder to collect the low hanging fruit things and put them into a list of WHAT the issue is. I haven't hard any problem making mods myself so I read posts like this and without knowing more think of it as nit-picking. The map editor, for instance, is something I think is pretty awesome (a 3D transformable terrain map editor, very few games have this). You might not agree but I'd need to know specifics so I can see
[quote who="Kongdej" reply="8" id="3328920"] Quoting Illauna, reply 7This may require redesigning the entire after battle report screen. For the better, but yes I know that. No need for a new "design" though, just re-coding the thing. Sincerely ~ Kongdej[/quote] Since you guys know me and I know you, I feel comfortable talking about this plainly: An engineering hour is about $75. And that doesn't count opportunity cost. That&
[quote who="Illauna" reply="16" id="3328885"] Just occured to me in Civ 5 razing a city would take 2000 years or so if done early on. My army is lazy...pulls out the whip.[/quote] I'd *like* to see it where you raze a city and it takes N turns where the turns are 3 per level and each turn results in the destruction of improvements and such. But that would be a lot of work (not by me of course). So it's not likely to be done as it would mean cutting so
[quote who="Kongdej" reply="4" id="3328891"] Quoting Frogboy, reply 3 The penalty for multiple champions in a stack was increased. That might be it. Have you found a way to present this through the UI yet?... pretty please with sugar on top Sincerely ~ Kongdej[/quote] No. But I agree it would be a good thing to add.
[quote who="Boogeytroll" reply="32" id="3328451"] I am not saying this is the case. It isn't, I guess or think. But out of curiosity.. if you weren't the best man for the job, Brad.. would your employees tell you? Could they, really? In all earnest? I'm asking for real interest reflecting from my own position at my work life. I do think you are kind of a hero of the industry, not trolling here..[/quote] For what job? How familiar are you with Stardoc
Well anything else is going to take a lot of work. So if Im going to do that I'd want something better tha the 5 turn thibe.
If you're willing to have ugly fonts you can delete the sd overlay dll in the directory (or rename it). It has a slight perf hit on some systems. You can also turn off outlines in options.
The penalty for multiple champions in a stack was increased. That might be it.
The fix is likely going to be the removal,of the 5 turn wait for the human which can be done in elementaldefs.xml
[quote who="Alstein" reply="60" id="3327975"] The standard of living isn't that much lower in Western Europe compared to the US, and you also have to look at the value of the safety nets. At a certain point, money does become less valuable.[/quote] Having traveled to Western Europe considerably over the years, the difference in day to day life is pretty significant. It's like going back in time. I don't mean t
[quote who="WaitingOnTheGame" reply="18" id="3328090"] Soren should be calling all the shots imo. He is a legend. Frogboy. you yourself have designed a good game before with Gal Civ 2, though tbh you did dud it up to the max with the original Elemental. As someone who was once a successful and competent game designer you should recognize brilliance when you see it and hand Soren the keys to the company.[/quote] I think Soren's amazing talents would be wasted if he
Let me know how I would play Fallen Enchantress or Sins of a Solar Empire on some other platform and then I'll worry. ;)
The answer to your question is no.
Needs to be fixed. I'd rather see cities blue to be razed immediately by all or have it take time to raze.
Well I can tell you that economics need not get into partisan politics. It's a timeless issue. If you're throwing contemporary elected officials into the mix you're probably talking politics which should go elsewhere (like on JoeUser.com's political forum).
[quote who="Lord Xia" reply="8" id="3327148"] How the fuck did I miss that Soren joined Stardock? That's great.[/quote] It's only for a limited time. He just left Zygna and we've been wanting to work together for awhile. So while he plans his next moves, he's helping us on a host of new games. But yes, we are very lucky to have him even if it's only for a few months.