[confluence]https://stardock.atlassian.net/wiki/spaces/SDEnt/pages/359
Frogboy
[confluence title=""]https://stardock.atlassian.net/wiki/spaces/SDEnt/pages/3544023170/Elemental+Dev+Journal+29+Treasure+of+the+Magi[/confluence]
[confluence title=""]https://stardock.atlassian.net/wiki/spaces/SDEnt/pages/3524264168/Elemental+Dev+Journal+28+Version+1.1+preview[/confluence]
[confluence title=""]https://stardock.atlassian.net/wiki/spaces/SDEnt/pages/3445096490/Elemental+Dev+Journal+27+The+World+of+Elemental[/confluence]
[confluence title=""]https://stardock.atlassian.net/wiki/spaces/SDEnt/pages/3410001990/Elemental+Dev+Journal+26+Under+the+Hood[/confluence]
Lots of cool things going on. We’ve been reading the feedback closely as well as reviewing and fixing crash reports. Your posts are extremely helpful in narrowing things down. So t
[confluence title=""]https://stardock.atlassian.net/wiki/spaces/SDEnt/pages/3347644423/Elemental+Dev+Journal+24+Now+what[/confluence]
[confluence title=""]https://stardock.atlassian.net/wiki/spaces/SDEnt/pages/3263922264/Elemental+AAR+-+The+Rise+of+Harlax[/confluence]
[confluence title=""]https://stardock.atlassian.net/wiki/spaces/SDEnt/pages/3264086097/Elemental+Dev+Journal+22+Campaigns[/confluence]
[confluence title=""]https://stardock.atlassian.net/wiki/spaces/SDEnt/pages/3108732929/Elemental+Dev+Journal+21+Of+AI+and+Balance[/confluence]
[confluence title=""]https://stardock.atlassian.net/wiki/spaces/SDEnt/pages/3045031967/Elemental+Dev+Journal+Preview+of+Beta+3[/confluence]
[confluence title=""]https://stardock.atlassian.net/wiki/spaces/SDEnt/pages/2697756765/Elemental+Dev+Journal+9+-+Visual+Progress[/confluence]
[confluence title=""]https://stardock.atlassian.net/wiki/spaces/SDEnt/pages/2609676353/Dev+Journal+3+The+Great+String+System+Overhaul[/confluence]
Let’s start with where things currently stand at Stardock in our remastering and reimagining of Elemental. We have ported the underlying engine and code base to 64-bit. We have upgraded the graphics
If you could list 3, and only 3 things you absolutely want in Reforged, what would they be?
We are really honored to see people wanting to see Early Access for this game. I admit, I may have let my personal biases come into play here as I've gotten really sour on early access over the last few years and assumed, perhaps wrongly, you guys felt the same. I feel like too many developers are just using early access as a way to make quick money without delivering on the game.
AI generated screen designs:
We aren't in love with this UI for the character creation screen. And yet we also don't want the character to be too big (the preview) because the 3D model wasn't designed to be looked at too closely.
[quote who="laudock" reply="7" id="3971595"] Online chess [/quote] Yea, I am playing quite a bit of Chess on my iPad at night.
This is a catch all thread for discussing what's happening in Elemental this Summer. The team is working on localizing the game to other languages, the new UI, an FBX exporter, and getting the features from War of Magic, Fallen Enchantress and Sorcerer King in as well as planning out the features that were part of the original game design put in. So much of what we do is based on AI help. <img src="https://cdn.stardock.us/forums/0/0/1/e27fbecb-fa61-49a4-8fb2-550d38a486
[video]https://youtu.be/mXwVb1eo__Y[/video] Hard to believe this trailer only cost $5.2 million!
And so it begins!