[quote who="Gandhialf" reply="8" id="3498471"] Quoting Frogboy, reply 5 I don't have budget approval on this so this is merely an internal proposal I'm sharing with you guys. The FE code-base is on a different path from SK so other than engine backports don't expect to see different graphics or UI ba
Frogboy
One of our limitations obviously is that we don't want to confuse people who already bought Fallen Enchantress: Legendary Heroes
[quote who="jirkaesch" reply="7" id="3498318"] Frogboy, so after all, how will the minor factions work? I thought once you become allies, they will be assimilated into your empire, but apparently, this is not the case. So they will be still around on their own and you can ask them for support - how and how often? Based on some sort of "approval"? Also, earlier you said you will contact minors via some special unit called ambassador. Now its about distinctive quest l
[quote who="Dsag1980" reply="15" id="3498419"] It crawls on mine takes several minutes between turns etc even on lowest setting cloth map only. I have an ASUS I7, 8GB Ram, and a NVIDIA GEFORCE GTX 860m. Do WN FE and FE:LH not problems except some slow downs on LArge/HUge Maps if I run full graphics and Dense monsters. [/quote] Several MINUTES between turns? There's something really seriously wrong then. Which map is this on?
I don't have budget approval on this so this is merely an internal proposal I'm sharing with you guys. The FE code-base is on a different path from SK so other than engine backports don't expect to see different graphics or UI backports. They wouldn't work.
At some point, we would like to do one final mini expansion for the Fallen Enchantress series that includes everything in FE:LH and then some. A few questions for you guys: What would you imagine it being called? Right now, given our traditional naming convention, we'd call it Fallen Enchantress: Ultimate Edition It would be $19.99 for users who have FE:LH, $39.99 new. Would come out after LH 2.0 so that 2.0's stuff can be part of it. Feat
[quote who="nim8or" reply="6" id="3498267"] If the integrated graphics card is the issue (which I believe is at least partially to blame) then someone needs to do some serious work. I can run Civ 5, Endless Legend and other similar games without a hitch while SK is absolutely unplayable after several turns, even when closing and restarting the game. Memory leaks, poor efficiency and sloppy coding even for beta code. [/quote] That's a mighty critical set of assumptions th
Definitely.
Yea, there's going to be a lot of back porting early next year. Usually, the only thing that stops us from updating something is the compiler stops working on the current OS. I'd still be updating GalCiv II if it didn't require Windows XP for the compiler to work.
[quote who="XWerewolfX" reply="31" id="3498028"] Frog, how much of this can we expect (as far as item customization changing looks)? [/quote] Not much. Swords, maybe shields. But not clothing. It allows us to have a LOT more items since we don't have to create 3D models of them.
Nope. (Sorry so brief, answering on ipad)
I would like to think that there is a difference between obvious and hidden. By that I mean even if it isn't obvious, that doesn't make it hidden.
[quote who="Borg999" reply="8" id="3497776"] Dungeon Master world system added (Everything you do in the game feeds data to the DM that may come back to help or hurt you later, variables will be listed in the Quest screen) Is that essentially a random event generator? [/quote] It's a generator but it's trying to not be too random.
I'll try to do a let's play with the losers (aka the minors) this weekend.
Calling it a "reskinning" of LH is pretty offensive. It's a quick way to get us to ignore your feedback.
[quote who="GFireflyE" reply="4" id="3497744"] Is it your plan to convert/transfer many of the items/quests etc from LH into this game? [/quote] Most of them wouldn't make sense. We see LH having a different path.
A few answers that hopefully will help: 1. The game is in the Elemental universe. That isn't going to change. 2. If we had done this game as an expansion to Fallen Enchantress there'd been riots. The game is just too different. Remember, we had the same argument with War of Magic -- that Fallen Enchantress should have just been an "Expansion" to WOM. But the core game mechanics of FE are totally different from WOM the same way that SK is fundamentall
It is a little disappointing seeing people so aggressively expect games to cost nothing. Sorcerer King is the result of nearly two years of work by a fairly large time. The idea that it's "DLC" or something shouldn't surprise me but does disappoint me.
Each sovereign has its own special units. Also, the minor races are pretty sophisticated but not in the first beta.
[quote who="EvilMonk3y" reply="16" id="3497491"] Any hint of when we will be seeing or hearing more about ' Unannounced RTS' Frogboy? Before the end of the year? [e digicons]:pout:[/e] [/quote] Nope. ;)
Keys now sent.
No new Founders being added. You are THE group. keys will be sent tomorrow morning est before its publicly available.
[quote who="XWerewolfX" reply="15" id="3497092"] Quoting Frogboy, reply 7 I'll see what I can do. How's it looking, sir? I hope you were able to make a small miracle happen [e digicons];)[/e] Either way, I'm excited to see what you ha
Yes.
I'll see what I can do.