Frogboy

Frogboy

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1,440 Posts 5,729 Replies 103,643 Reputation

Thanks, Crafty. There is definitely some massive memory leak going on in your game. On turn 20 you had 1.28Gigs (which itself is too big). On Turn 21, it went up to 1.37 gigs Any chance you could get us your saved game (auto save will work).

12 Replies 4,593 Views

Without any data provided and given that it's pretty solid in our internal beta, you really should look at posting some information. We can't help you without any data.

8 Replies 2,587 Views

[quote who="Annatar11" reply="1" id="2698087"]Thanks for the guide, Frogboy. My main interest is in quests, which sadly you haven't gone into. I am a bit worried that they seem too restrictive at the moment. Glancing at the quest XMLs it seems like they're exclusively associated with tiles, which means it's impossible to create a quest that starts from an item dropped by a creature, or a quest that has you loot quest items from creatures unrelated to the quest itself (for example, a quest to

79 Replies 159,426 Views

Thanks. Comparatively, the final version will be 100X better. Beta 3C is pretty terrible still. Beta 4 is a major step up and the final version a big step up still.

8 Replies 8,141 Views

[quote who="marlowwe" reply="14" id="2693715"] Quoting Frogboy, reply 3 Quoting Sarudak, reply 1Sure it seems great for the AI... But you still need to give it some real concrete value for human v human games. If it's just 1 on 1 in human games then it won't do anything. But I won't lose sleep over that. That is actually extremely disappointing. I accept (reluctantly) that you want Elemental to skew towards the singlepla

144 Replies 448,429 Views

[quote who="OMG_BlackHatHedgehog" reply="4" id="2693668"] Quoting Frogboy, reply 3 Quoting Sarudak, reply 1Sure it seems great for the AI... But you still need to give it some real concrete value for human v human games. If it's just 1 on 1 in human games then it won't do anything. But I won't lose sleep over that. Of course. But what about 2v2 ? Or 1 v 1 v 1?[/quote] Amazingly, I still won't lose sleep over diplomatic capi

144 Replies 448,429 Views

[quote who="Sarudak" reply="1" id="2693658"]Sure it seems great for the AI... But you still need to give it some real concrete value for human v human games.[/quote] If it's just 1 on 1 in human games then it won't do anything. But I won't lose sleep over that. :)

144 Replies 448,429 Views

[quote who="VermillionChaos" reply="12" id="2693560"]To add to that if that dragon is breathing fire, does that mean that you have started hooking up special abilities to Monsters/Champions. If so... Woot! [/quote] Yes.

21 Replies 52,806 Views

[quote]for a budget of 5 million dollars you really are effective thats why i love stardock.[/quote] $5 million? I would love to have that kind of money to do a game. Elemental's budget is about half that and that includes the cost of developing its custom 3D engine.

56 Replies 108,630 Views

[quote who="SpaghettiMon" reply="264" id="2692603"] Quoting Spitz, reply 254 Quoting Frogboy, reply 249 In Beta 3C, spells go right through armor which was a bug that was fixed. I would eventually love to have magic mitigated by magical resistance, rather than mundane armor. I agree. I'm not sure how much Brad & co want to complicate equipment, but it would be nice to see at least a difference between armor and magical resistanc

274 Replies 393,660 Views

[quote who="Peace Phoenix" reply="252" id="2692204"] Quoting Frogboy, reply 249The action point system is set up so that those with a high combat speed can basically go to down on others. We do not want to hook this up to endurance (strategic map movement) because the two aren't really related. The idea is that someone with a very high combat speed can do a lot of harm in a single tactical turn. But high combat speed is useless without attack power. You c

274 Replies 393,660 Views

The action point system is set up so that those with a high combat speed can basically go to down on others. We do not want to hook this up to endurance (strategic map movement) because the two aren't really related. The idea is that someone with a very high combat speed can do a lot of harm in a single tactical turn. But high combat speed is useless without attack power. You can be really fast and not be able to get through the other guy's armor. In Beta

274 Replies 393,660 Views