Frogboy

Frogboy

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Yep. And in beta 3C, we're eliminating the tech requirements. If you have the resource in your territory, you can build on it if you have the money and materials. The techs will then allow you to improve your extraction. I don't know why I had put in a tech requirement in the first place. Brain damage is my main assumption. I mean, *I* used to go to Cripple Creek Colorado and mine for gold with my dad when I was 5. If a 5 year old can attempt to pick up gold, I t

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[quote who="Sushikawa" reply="11" id="2686520"] Quoting Frogboy, reply 10 What we said was that you wouldn't be training flying units. We have flying units (i.e. over mountains and water). Ehhh...Over mountains? Say I wanted an observation balloon that could go over small mountains but not a big one, will we be able to set a maximum Z height if we were to put our own units in the game? [/quote]

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[quote who="TheProgress" reply="9" id="2686465"] Quoting Frogboy, reply 7 1. In release dragons will fly. I thought I read somewhere that there would be no flying game mechanics - unless you mean it will just graphically fly.[/quote] What we said was that you wouldn't be training flying units. We have flying units (i.e. over mountains and water).

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But then again, I get more irritated with monster locations spawning next to my starting location. Both are things I have taken over for the future.

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1. In release dragons will fly. 2. Dragons will have their own special abilities such as fire breathing and various other abilities.

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[quote who="NullAshton" reply="17" id="2685605"]Here's one idea I had that would give more flexibility. Action points = Move Number of action points it takes to move one tactical tile = 1 Number of action points it takes to attack once/cast a spell once = Action Points/Combat Speed Number of action points it takes to counterattack = Half that to attack That way, combat speed is the number of attacks you

274 Replies 393,647 Views

Thanks for the feedback. Here's some answers that I hope help: Will check in on the infertility problem with the sovereign. I know there were some changes made there. There are a TON of crashes we're working on right now. Lots of changes coming to tactical battles to make them deeper We won't be doing forging until post release (forging of magical items). It's a plot point in the game.

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Beta 3B introduces the skeleton of tactical battles. Here's the basic concept on how they're supposed to work: Your Combat Speed is translated into action points. We do NOT use your Moves per turn stat (that's supposed to represent endurance and it's not subject to change). The current system is, however, far too basic of course. In this thread, we will discuss which aspects of MOM, HOMM, AOW, as well as new concepts you guys would like to see. Below is t

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I don't want to do any spoilers here but while v1.0 won't have such a forge, the Master Quest in Elemental is titled "The Forge of the Overlord" and which expansion packs will be dealing with its consequences.

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Here is an example of what QA is dealing with: Was victory by conquest tested? Was there a meaningful victory screen? Was the score screen working with real numbers? Was there a cut scene for victory with sound? Was victory by the Master Quest tested? Were you able to achieve the Master Quest playing normally through? (no cheating) Was there a cut scene played for winning th

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It'll be rushed AND late. That way, everyone's happy.

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