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Post Title Replies Category Last Reply Info
Another "First impressions" thread
Oct 13, 2014
1 Sorcerer King
[eMOD/WIP] Population Mod v 0.40 - Making population in cities matter (for LH 0.80)
Apr 23, 2013
4 FE Modding
[eMOD] Choose when to recruit your champions v 0.90 for LH 0.75
Apr 10, 2013
10 FE Modding
The main issue about Elemental: Expectations
May 19, 2013
5 Fallen Enchantress
Will we be able to mod champion paths?
Apr 26, 2013
12
37 FE Modding
[Question] Can we use global resource values from a city improvement?
Apr 15, 2013
12 FE Modding
Does anyone know how the production cost for unit is calculated?
Apr 29, 2013
0 Fallen Enchantress
[0.80 Bug?] I think that Administrator 3 reduces unrest by 10% only once no matter how many champions have it
Apr 17, 2013
8 LH Support
[Question] Can we use global resource values from a city improvement?
Apr 15, 2013
2 FE Modding
[0.80] Encumbrance first impressions
Apr 11, 2013
123
54 Fallen Enchantress
[eQuestion] Can there be calculated abilities?
Apr 13, 2013
2 FE Modding
Does anybody know the formula for calculating damage in combat?
Apr 10, 2013
5 Fallen Enchantress
[Bug 0.50] Command trait gives the champion never ending turns
Mar 24, 2013
2 Fallen Enchantress
Does it really make sense to have the path of warrior and the path of defender?
Mar 26, 2013
1 Fallen Enchantress
[Suggestion] Assimilation ability
Mar 26, 2013
0 FE Wishlists
[Bug 0.50] Treasury Vault gives bonus when city is Idle, not when producing Gold
Mar 24, 2013
0 Legendary Heroes
[Suggestion] Excess production in city gets converted depending on city type
Mar 14, 2013
1 FE Wishlists
Does anybody know how an unit XP value is calculated?
Mar 13, 2013
7 Fallen Enchantress
[Question] Population values for cities level up?
Feb 28, 2013
2 FE Modding
Which world settings (other than all balanced/moderate) are worth/fun playing?
Feb 25, 2013
8 Fallen Enchantress
[Suggestion] Defeated sovereigns cause temporal unrest and prestige lose
Feb 15, 2013
3 FE Wishlists
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