|
New Approch to City Spam
|
0 |
WOM Ideas |
|
|
[suggestion/(demand?)][Gameplay] A rally against 1DN rolls
|
130 |
WOM Ideas |
|
|
Heroes something other then mercinaries.
|
18 |
WOM Ideas |
|
|
Inns as Inter-faction trade facilitation
|
13 |
WOM Ideas |
|
|
re-intergrating adventuring tech
|
4 |
WOM Ideas |
|
|
Creating spells, like creating soldiers.
|
2 |
WOM Ideas |
|
|
[Gameplay][Tactical battle]16 birds with 1 stone
|
17 |
WOM Ideas |
|
|
Polls? how does one set them up?
|
0 |
WOM Ideas |
|
|
Things I would like from the book
|
0 |
WOM Ideas |
|
|
Making Abilities work, Given suggested Template
|
0 |
WOM Ideas |
|
|
Factions that matter, and that can be told appart
|
1 |
WOM Ideas |
|
|
Game Shipments
|
4 |
War of Magic |
|
|
[gameplay - pipedream] Round table negotiations
|
7 |
WOM Ideas |
|
|
[Suggestion - UI] Multipully sortable Magic Book
|
0 |
WOM Ideas |
|
|
Can't find the upgrade link
|
1 |
War of Magic |
|
|
Quest type: World Quest
|
20 |
WOM Ideas |
|
|
Elemental Armies From 10 to 10,000 (Wall-o-text)
|
11 |
WOM Ideas |
|
|
Infinite Tech, Potential and traps
|
5 |
WOM Ideas |
|
|
New research mechanic suggestion.
|
3 |
WOM Ideas |
|
|
Unit Experiance Idea
|
7 |
WOM Ideas |
|
|
Spell: Devinition or Future Seeing
|
12 |
WOM Ideas |
|
|
ATI Radeon Xpress 1150 drivers
|
10 |
War of Magic |
|
|
Regarding Unit design and what to do about missing equipment
|
6 |
WOM Ideas |
|
|
looting corpses.
|
13 |
WOM Ideas |
|
|
Question about Beta
|
3 |
War of Magic |
|
|
Impulse != Stardock Central???
|
6 |
War of Magic |
|
|
[Crash]
|
1 |
WOM BETA Builds |
|
|
[bug?] world name changes when you click anything other then dominition victory
|
2 |
WOM BETA Builds |
|
|
NPC 'PC's: game play effects (PC in 'the order of the stick' - hero party)
|
10 |
WOM Ideas |
|
|
Counter magic - and dispelling, a proposed method.
|
7 |
WOM Ideas |
|
|
Economics, and Free Market forces. 'free' buildings
|
28 |
WOM Ideas |
|
|
AI method Request
|
7 |
WOM Ideas |
|
|
game mechanics, Turns and ending them.
|
34 |
WOM Ideas |
|
|
A elemental 2 pipedream
|
4 |
WOM Ideas |
|
|
espionage and covert attacks, a two prong solution
|
10 |
WOM Ideas |
|
|
On AI; Transparant goals/means, on MMI (man(player) mashine interaction)[AI UI], and On smart surrender
|
25 |
WOM Ideas |
|
|
Multiplayer, Guilds, persistent worlds, truely epic games.
|
5 |
WOM Ideas |
|
|
Diciples 3
|
8 |
PC Gaming |
|
|
Diplomacy
|
3 |
WOM Ideas |
|
|
Multiple Micromanagment levels
|
23 |
WOM Ideas |
|
|
End Game: Wining the game
|
22 |
WOM Ideas |
|