I'd like to see crafting and enchanting balanced and enhanced a little bit.
Balance. I have yet to explore a full game, but even early to mid game I'm seeing items which I think to myself "I would never craft that....it's just not worth it." For instance the Aspect(s) of Fire/Cold cost four crystal resources plus mana plus some other stuff: this seems ridiculous to me for a simple +1 elemental attack, especially since I can craft a ring with +5 initiative (a much better effect) for much fewer ingredients. Instead of getting resources directly involved as ingredients in crafting recipes, I propose recipes which can convert resources into crafting ingredients, for example 1 crystal resource could be crafted into 3 flawless crystal or 5 crystal flagons, or perhaps 3 metal resources could be crafted into two platinum ingredients. Also along these lines I believe all of the crafting recipes could use a heavy balance pass.
Crafting vs Enchanting. I mentioned this briefly during the middle stages of the beta when the crafting system was first introduced. I feel like there are a couple of issues with these systems:
1. Crafting should require the working of ingredients to form an object, enchanting should require the casting of spells upon an object to enhance it in specific ways. As they are now, the two systems are basically the same: mash some objects together to get another object. Why even have the enchanting mechanic if it's the same thing as crafting? Enchanting spells could be researched like other spells and I believe they should be more unique with distinct effects - leave the +2 defense type effects to the crafting side of things. I believe the mechanics can be further enhanced by distinguishing them and who is good at doing what...
2. Distinguish who is good at what. Right now the tinker has a monopoly over both crafting and enchanting. Maybe the tinker is really really good at crafting - better than currently, even. He could get more recipes, recipes unique to him (how about some bombs or contraptions or kite wings which grant a unit flying,) and his crafts should just be better...that ring that's +1 off another sovereign's forge he can make +3 with the same ingredients. But maybe he's mediocre at enchanting. But maybe there's a sovereign who is just awesome at enchanting, perhaps the mighty Galor, or the priestess, ooorrr maybe a new Enchanter sovereign who brings with her a new Enchanting spellbook? The possibilities are almost endless!
Anyway, food for thought.