*** Released 6/6/2013 ***
Friendly units can now move through each other in tactical
Salt the Earth- A new spell which destroys tile yields in the area of effect, it can only be cast in neutral territory
Fixed an issue with a missing medallion when constructing the Pillars of Mascrinthus
Fixed a display issue with the Pyromancy trait
Fixed an issue where only 1 defender was allowed on Abeix battle map
Fixed the Bleed ability for Assassins
Fixed an issue allowing all units to wear the Lucky Skullcap (even if they couldn't wear helms)
Fixed bug where if you won the game on the same turn as a research item completes, you could get stuck on the research wnd
Fixed bug where cursor would get stuck as the hourglass if you won by the turn-limit condition.
Fixed bug where 4 digit mana-cost spells like Curgen's Volcano show up as "..." in the spellbook.
Fixed issue with the Blood Curse spell
Fixed an issue in tactical spells like Summon Skeleton Horde, where tiles in the radius that were not valid tiles would still get a skeleton spawned on them.
Fixed bug where each city got an extra turn's worth of resource harvest whenever the game was loaded up
Fixed several bugs with multi-tile units that prevented them from moving towards targets in tactical by targetting the unit directly, and allowed them to occasionally end a turn stepping on a friendly unit
Fixed an issue keeping resoln shard shrines (or any faction with the binding trait) from shpowing up in the tech tree
Fixed a delay when using the Rain of Arrows ability
Fixed a display issues when using alternate DPI settings (such as on a MS Surface)
Fixed lots of typos
Fixed a crash when double clicking to move units around on the army screen
Fixed an issue where the AI may start tribute and then cancel it on the following turn
Fixed an issue keeping the Reprisal bonus form stacking
Fixed an issue keeping archers from upgrading to the Ignys Longbow correctly
Fixed a crash when reloading saves (actually fixed the issue causing it to save invalid info)
Fixed an issue that could cause the AI to go into negative mana
Fixed an issue allowing designed henchmen to give away their equipment and still keep a copy
Increased the casting cost of Tornado form 45 to 150
You can no longer establish a non-aggression pact with an ALLY or TEAM member
Adjusted the ZoC colors for Resoln, Kraxis, Magnar and Umber to look more distinct from other factions
Army Management Wnd will now instruct users how to move units between armies.
Hid the unused DETAILS button on the ECONOMY tab of the LedgerWnd.
"Champions Available" quests are no longer shown on the quests wnd.
On the QuestCompleteWnd, fixed issue on fame statusbar control, where if fame value was negative, (such as -10) it would be displayed as "+-10 Fame".
In the army/city context areas in the main game wnd, units now fill up with red based on how much damage they have taken
Fixed a team relation with the AI teams
Fixed a negative fame issue form the Jordur quest
Fixed an issue that could cause duplicate Jordur or Craul champions
Fixed issue where world name usage in Scenario was using the random name generator rather than "Elemental".