Quick update: Still loving the mod.
IMO - Banshee armies are OP unfortunately. I manually updated to 4 moves and 9 ice attack after the initial discussion and have a game going.
Anyway - elemental resistance + physical resistance makes for an immortal unit. Almost.
Vast majority of combats can just be auto-resolved, assuming you don't have a squishy in the last slot that'll soak up the damage.
4 move is nice, would hate to change that.
9 attack - when it was 0 attack, an autoresolve would still occasionally fail because not enough damage was done. At 9 attack, even early they were still good. Attack value is also affected by the city enchantmens.
That's all kind of ok when the a couple shrills can take them out - while most of the fights are purely physical there are enough that it kind of makes sense.
Once you get to mid to late game when you have elemental resistance and a few earth shards - its not too difficult to get up to 100% resistance. Dragons are an auto-resolve away.
Any other unit can do this, but any other unit doesn't already have 100% physical resistance.
Oddly and not sure how - the last quest guy - waerlinga(?) was able to damage the 100/100 banshees. Not sure how - I forgot to look at the attack makeup.
Not sure how to change them without taking the flavor away.
I tried to drop down to 1hp, but they still got level and city bonuses to hp - so they were low but not horrible.
Will be starting a new game with your new version this afternoon.