I came across this while looking for something else (how to increase unit design perk choices).
[quote]
<!-- Unit stat effects from territory ownership -->
<HomeTerritoryAttackScalar>0.0</HomeTerritoryAttackScalar>
<HomeTerritoryDefenseScalar>0.0</HomeTerritoryDefenseScalar>
<ForeignTerritoryAttackScalar>0.0</ForeignTerritoryAttackScalar>
<ForeignTerritoryDefenseScalar>0.0</ForeignTerritoryDefenseScalar>
[quote]
I realized I could make a few fun custom factions, perhaps one who has a bonus fighting in their own ZOC, or a building that "weakens" enemy units in ZOC instead of strengthening your own. Then, I envisioned its utopian opponent who loves foreign wars and just can't fight very well inside of its own borders.
Something like "Unit gets 30% attack/defense in homeland, -20% elsewhere" and "unit gets -30% attack/defense in homeland, 20% elsewhere."
What can I do with this in other files in the /mods directory that allow me to apply bonuses/penalties depending on who's territory a unit is in? Can this be used to "buff" wildlands monsters for a scenario?