Unit design has a lot of problems but by far the biggest is that early game the Axe is on the same upgrade path as knives and swords. This makes it impossible to design early game units with knives, as if you want them to upgrade it gives them axes instead. They are not the same. Knives and swords increase initiative and have counterattack. Axes decrease it and have backswing. Not being able to design early game high inaitive units sucks. There are so many things you cannot do because of this weird little oddity, Please please please fix it so Axes are twohanded, it just makes sense on so many levels.
This would even allow you to design early game double handed axe wielders that upgrade. Thus fixing this would allow us to design units with 2 new early game weapon types. The current system makes no sense whatsoever. Also you should then switch burning axes with burning knives.