The algorthim for determining chance of event needs to be changed imo.
For example (and without using actual figures....and please correct me if I am mistaken), currently we have a %chance of 1 event every 50 turns. That doesn't mean that in 50 turns we'll get 1 event. Nor does it mean that we are guarenteed at least 1 event in 50 turns. It simply means that each turn has a 1/50 chance at receiving an event. The reality is 1000 turns can go by with no event.
I suggest that a reducer be placed such that each turn that passes without an even increases the chances of an event on the subsequent turn by that amount. Example:
You're chance has changed to (1+n)/50 where n<50 and where n resets upon receiving an event.
Turn 1: You have a 1/50 chance at receiveing an event. You do NOT receive an event.
Turn 2: You have a 2/50 chance at receiveing an event. You do NOT receive an event.
Turn 3: You have a 3/50 chance at receiving an event. You GET an event.
Turn 4: You have a 1/50 chance at receive an event.
This method would help re-invigorate the RPG event aspect of the game...the reality being that you will be guarenteed an event at least once every 50 turns.
Naturally, the '50' can be changed to an appropriate figure, also in regards to the startup setting.
EDIT: I also know that this is a VERY overly simplicated view of how the system currently operates. Just wanted to get the point across effectively...