I have been having a problem, understanding what I am asking my units to do.
One solution here is to save and then reload if they do not do what I expected them to do. But that is tedious and slow, and sometimes save and reload makes things happen (like scheduled movement) that I might want to make happen differently.
Meanwhile, I have pioneers running into dragons, and... in one case I clicked on a square to move to, and my unit ran exactly in the opposite direction. Although that unit had 6 moves, I apparently needed 4 to cross an unallied neighbor's land. So apparently I was going to go back through my territory, circling the map, to arrive at my desired location within a few years...
Does the game have a feature where it can show me the intended path for a move? (without save and reload, I mean...)
Or is there some other way of managing this issue?