I wanted to open the discussion on a topic that annoys me greatly. Permanant circumstantial bonuses.
Some examples of what i mean are:
- Impulsive trait, from strike garrison
- Bonus defense from blacksmith/armorer/etc
- Bonus initiative/HP/defense/attack from city enchantments
These bonuses have several attributes in common. They're gained only on units that are built under certain circumstances. They're "free" (there's no downsides or maintenance costs), they're permanant, and they're not backwards compatible - units that aren't born with them, can never get them.
I don't like things like this, because they shove the player towards a certain playstyle - of gradually building up one superpowered fortress, and producing everything from there. This slows down the pace of the game a lot, i feel. If you don't play like that, you have to live with the constant nagging feeling that you're doing it wrong, your troops aren't good enough, and maybe the enemy has these advantages which you don't.
I find myself playing in the same manner every game, otherwise i feel weak. And when i want to go out and kick ass, i don't enjoy spending 100 turns building barracks and blacksmiths and the like, first
It's not helped by the fact that these bonuses make a huge difference. Free defense can be granted to things like juggernauts and spiders, which normally can't wear armor. And the free Impulsive trait is pretty much essential for good ranged units, their effectiveness without, and with it, is like night and day.
They're not just little things that can be overcome. They're what i call "Potential" bonuses - they increase the unit's maximum potential. And unit with blacksmith-enhanced armor has a higher maximum power than any unit without it. when they wear the same equipment, one is clearly superior. and unless the other guy gets a armor tier ahead (a lead which can't last forever) the enhanced one will always be better.
I think the effect that these have on the game, is not good. it's probably too much to hope for change now as they're an established part of the game, but a girl can hope
This sort of micromanaging and minmaxing is the domain of heroes, not average joes. You don't search the world for the finest legendary dwarven blacksmith, so you can stick him in an assembly line and make him crank out 10,000 breastplates. Legendary artisans make singular, legendary items. for singular, remarkable people, not for armies.
What i'd ideally like to see done, are to have them converted into things that aren't so unattainable. An example of a good bonus is the increase in starting level, from the war college. Any unit built in that town is clearly superior because it's a level higher. But any other unit can just do a bit more fighting to get to the same level. it's not out of reach. With the armorer, things like reductions in metal/labour cost for armor works too. Perhaps an advanced blacksmith could allow you to equip units with plate armour when you only have the tech chain (perhaps at a significantly increased cost). That's a powerful bonus, but one that can be overcome eventually by researching plate armour.
The city enchantments could be converted into buffs. Instead of giving permanant bonuses to anyone built there, they could give similar (perhaps stronger) temporary bonuses, to friendly units in and around the city, possibly out to a fairly wide radius. This would be a positive change imo, as you'd actually use these spells strategically, rather than casting them on your elite fort and forgetting about it. You'd be carefully choosing which army buffs would be most effective against an encroaching group of juggernauts, or a swarm of magnar slaves, or loose raiding parties running around pillaging things.
An alternative idea, one i like less but which would still be an improvement, is to keep these potential bonuses, but make them more available. For example rather than only applying enhanced armor to units made there, you could also bring along units built in other parts of your empire and have them be upgraded with the enhanced armor. Thus when you decide to go to war you can actually dedicate your entire empire to the burden of making an army, and have them all pass through the big armory city on their way to the frontline.
What does everyone else think of these concepts? What do you think permanant bonuses bring to the game? do you think they're a positive or negative force? would you rather see them redesigned?