kiting+ranged weapons counters juggs pretty well, especially if you have a high dodge meat shield to keep them busy for a turn or two.
This is true, but also irrelevant, since the AI will never do it. I've noticed that a lot of the arguments against changing OP stuff boil down to "I could beat it with X tactic". And I'm sure any halfway decent player could! To be clear, I am not having any difficulty fighting enemy Juggernauts, the AI is. By way of example, in my current game I'm fighting the Trogs and winning handily, thanks to my use of mounted archer units (which themselves are arguably OP). But the AI under-builds ranged units, prioritizes targets poorly, and rarely builds mounted untis (and never mounted archers). A human player could also crush a Juggernaut invasion with spiders, intelligent spell-craft, high-dodge units, sacrificial summon-spam, hit-and-run strikes with high-initiative units, scrolls, the Silver Tongue ability, or a dozen other tactics. The AI will employ none of these options. It could be programmed to do so, but Juggs are hardly the only Invincible Strategy available to human players, and fixing the computer so that it can intelligently respond to all of them would require an enormous amount of effort. Therefore, it makes more sense to either nerf strategies which can win even high-difficulty games with minimal effort, or introduce direct counters into the game. Or both, perhaps with some AI improvements as well. I don't care what is done, as long as some of the most egregiously OP strategies are addressed.