I understand that the guys at Stardock are programmers and not gamers, but what were they thinking? Why didn't they incorporate all the great ideas modders were working on and updating patch after patch? This game is written like it's made entirely from a coder's perspective, not at all from a gamer's perspective. All the factions are boring, the game is just bland.
I shouldn't have to decipher all their code or struggle trying to find all the right mods at all the right versions with all the right compatibility to play a decent game. I went out and bought elemental on Day 1, and it's still beta, and it's still BORING as hell.
Disciples II wasn't boring, Age of Wonders 2 wasn't boring, Might and Magic wasn't boring. Those games were immersive, that's not just nostalgia I played Age of Wonders Shadow Magic just the other day and it's still immersive in ways this game will never be. It's immersive because for all it's flaws, for it's practically nonexistent diplomacy, you actually feel like you're in control of a kingdom. You have choices that effect the type of kingdom you see on the map, there's more diversity, it's more immersive because everything has hidden layers of depth, everything has a description or a backstory, and you get to choose from almost any race any unit any school of magic you can even try to combine them all and use diplomacy to try to learn all the spells if you choose.
But in Elemental you have two choices, Empire of Kingdom, making a wizard is the best part but all the wizards are ultimately boring once you start playing, and the two dumbed down faction types are all pretty much identical not just in mechanics but in asthetics as well. One empire may as well be another, they look exactly the same and they play almost exactly the same they even have the same environment and there's nothing you can do to change it.
You can do little things that don't feel like they have any major impact, and even the meaningful decisions seem meaningless, because the game just lacks immersion. It's completely lacking in the way the user end aesthetic interact with the player, it's built entirely around mechanics and it has no soul.