So I played through the first map of the scenario (Twice, due to my game bugging out around chapter 5 when loading).
Warning, may contain spoilers from 1st scenario.
I found a few things I would like to show you, which I think should be changed or looked upon.
PS, I have high standards 
1st:

Was doing the quest for the 4 golem parts, and walked upon a hut with an old lady telling me to go dig up an old grave. I did this and was faced with this popup.
There is nothing inherently wrong here, the text is just so small, I would love if the box would widen up when the popup contains a lot of text, this would also be beneficial for mods!
2nd:

Walking around the snow I happened upon this settle-able tile... Seems kind of wrong when I cannot build a pioneer to settle here, its nothing major, just would be better without this.
3rd:

You meet the city of "Urwenn", in which the description says you can trade within its borders. This trading works fine but I am not able to see the extend of the borders like I can see my own borders, that kind of bothers me.
4th:

The porcupine's Amulet have a type in the description, it says "A gift from the queen, this necklace the wearer's heal rate." and I figure it should say "This necklace improves the wearer's heal rate."
5th:

"Lannarg Plant Seeds" have no picture in the shop or in my hero's inventory, the plant seed is bought at Urwenn and you are supposed to give it to a man dying from poison.
6th: (and last)

There are both 2 "Ice warg cloaks" and 2 cloaks that grant dodge, one is strictly better than the other.
All 4 cloaks are unlocked from the technology: "Arcane Apparel" and I recommend you take a look at them, since them being in this number seems like a bug/oversight.

I will be charging the regular rate of 5 euro for each picture I put on the forum ofcurse 
Sincerely
~ Kongdej