They all (including Heal) show the info as you described from most windows. In tactical combat it shows you exactly what it will do (so it takes the shards into account) and gives oyu the real number so you don't need to do math.
As long as it's consistent in all areas, that's fine. I'm used to seeing Fireball and other spells showing me the value they'll be.
Also, kudos on adding the scaling to Heal. Not exactly sure when you did this, but nice touch. You guys are really creating a fun game to play. I'm having a blast with this.