1)when is reseted the calc?
ie i have to add + n to dodge and accuracy, do i have to do
gamemodifier
adjust dodge
calc,get unistat n
value=calc
/gamemod (calc get reseted here)
gamemod
adjust accuracy
calc, get n
blablabla
or i get calc first time and it works even on second modifier without recalling it?
2)can i use calc on stats different from value?
i tried
<Calculate InternalName="Duration">
<Expression><![CDATA[[Calc]]]></Expression>
</Calculate>
but doesnt look like its working
i need to make dynamic range, cooldown for example