So I go looking around some more. Second city expansion. And there's of course some Swamp Drake or whatever they're called sitting on that. This happens ALL the time. ALL the time. Talk about a pacing problem. The game blocks me from taking the second step in any reasonable 4X game. Now whatever plans I had for an opening game are gone. I'm losing. Might as well restart.
This sentiment shows up a lot on this forum. I think it reflects how homogenous gaming has become. There's one universal right way to play. If your game doesn't comport to that way of playing then your game is broken.
FE is a game where players should anticipate that the world itself is a hostile opponent. If you view the map as a neutral canvas on which the players paint (ala Civ or Starcraft), you'll never be happy with FE.
A hostile world is part of the lore. And it's actually my hope that Stardock is designing the campaign to make clear to players just how dangerous the world is. (it's also my hope that the AI is improved to the point where it can handle a more dynamic world and more interesting monster behavior).
If your 4X game doesn't allow you to expand half the time, then yes, your 4X game is broken. It's the first X. This shouldn't be such a controversial line of thought.
You want to stick Strong/Deadly monsters on secondaries on High difficulties? Go for it. On default settings? Why would you do that? It kills player progress, which is key to any game design. Here's the worst idea for a game ever. It's called: "You Sometimes Can't Reach Level 2." (By the way, the same argument applies to the way the food mechanic works in this game... max food winds up killing your sense of city progress way too early.)
I also wasn't under the impression that FE was going to be the Dark Souls of TBSes. I like FE because I liked Master of Magic. Not because it's stupidly difficult at easy difficulties. I know it's awesome to Ironman everything, but some people don't ascribe to that method of playing. There's a line between randomness being an enjoyable aspect of a game and randomness being a useless waste of everyone's time.