I am going to use a quick compare and put in parentheses to the above () by Das123. Excellent topic and I respect your discussion even if we disagree on the scores. Also will be nice to compare scores, after its release date.
I'll bet money on a final score above 100% it has that potential and is shaping up super awesome. Here's my take on the way it is now.
Gameworld - (Too High) My score ( 45 / 90 )
Lore is a wash since we're sandboxing it. Random needs some work, there's bad starts and there's really bad no good time to curse starts. Graphics and Sound I'll agree with as it looks good and sounds good.
Sovereigns- (Too High) My score (60 / 80 )
That's a near perfect score. Tarth could use some love and so could Irayne. Bows. That's it? Really?! Yeah they got special bows you say. I say the Krax have special spears among other things. Not complete. The work to date thus far is good, races and leaders are distinguished, unique, have their own feel.
Races- (Agree with score) My score (130 / 170 )
For reasons such as Tarth - see above. Yes, hell of a lot better than WoM.
Heroes- (Too High) My score (37.5 / 50 )
Still need some balance work among the same level heroes. Each is unique and has their own story, their own feel and even if they're the same race don't have the exact set of starting skills and/or equipment. Any heroes with Life Magic I are weak, are on their way to governorhood only and have a staff if they're lucky. Whereas the fire and earth guys, even dark have good weapons and even leather armor pieces of some kind. And when I say weak some have penalty to carry weight or they are stuck being clumsy. Some of the 5/7/9 champs I've looked at and hired recently no problems. Decent gear and seem to have some balance - can't point to any being OP or having more than others. I still hope a boatload of perks get looked at if not redone in the next beta. That also got some point loss. No problems here with looks or sound.
Dynasty - (N/A )
Tech Tree- (Too low) My Score (60 / 80 )
Each race may have a custom thing or two on the tree or their own tech. That's good. I don't fault the game for not having completely unique trees. Going to give a pass on a lot of it, no major problems the way is now. Will need balancing and polish for the final product. Works great, so interaction gets full points. Strategic loses points or is scored same in my mind the way the techs and tree are I don't see a lot of must haves, it's like pokemon gotta have them all. I am at a loss for able to say how to improve it, but it needs some work IMO. I want to be a fair critic, which is why it gets like a B or B-.
Spells- (Too High ) My Score ( 86 / 120 )
Differences between books, yes each book is different. But are they viable? I mean since a mage can't be an archmage in everything, can you pick one or two books and do well? In short as it is. NO. Fire is it for damage. Earth has great defence spells plus the enchant hammers. Summons are all over the place not given at same level, differ in power . I like that they're different and expect them to be. But they're all underpowered compared to the fire elemental. This is one area that needs a lot of work. I like what was done with Ceresa/ The Wraiths. Problem is every other mage/race will be damn lucky to get shards they need if they limit themselves to one or two types of magic. Ceresa can can turn the ones that aren't ones she needs/uses to one she can. What can anyone else do? Bueller? Bueller? Each 'book' could stand to have a few more spells of every type, except for fire needing more damage. Then you can eliminate the god awful casting times. Isn't initiative enough ? Enchantments, summons, damage dealers. world spells. More is needed in each book. Integration is good. Spells that are written now work great and look good when cast, do what they're supposed to, etc. Leaving it at D or D+ (WoM would score an F for these reasons, so far the difference is the racial content that's been added ).
Quests- (Too Low or Agree) My Score (40 /40 )
No problems here. Each one I've ever encountered works as I thought it should, not generally hard to figure out. There's differing levels and rewards, they all seem balanced and rewards are on par with risks. Word of warning may need a dozen more just cause they're old by time this thing is out of beta. No points deducted for that. A+ overall.
Cities- (Too High) My Score ( 45 / 70 )
Management. Could use some help with kingdom reports/govern screens. Yes, for matter of full disclosure I stated a discussion thread on that. UI could use a lot of help making choices at the city level up and the game sticks you with making a choice without it. IF it's past level 2, what type of city is it? How much grain, materials and essence did it have when founded? How much does it have now due to building improvements on farms or clay quarries ? How much gold and research is being generated? What is the unrest? Balance. Needs work. I like the 3 types. I like having them specialize. I don't like that town / conclave have some things that make them like the other. Meh that's not specialzing to me. Needs work.
Monsters- (Too High) My Score ( 35 / 50 )
Different types - in sense there's a good variety, but they're generic. Need more types of monsters. Also more monster that are tied to Lore would be good. Or just making more unique ones. Spawns are ok. Balance is good, there's a range. What I have a problem with is there seemingly lack of aggressiveness. Any monster should try and take a bite out of a lone unit when it is adjacent. Lair monsters should have a differing ZOC radius. Larger, more dangerous creatures having bigger radius. Shouldn't be able to walk past monsters without a care in the world. Any player who does setup an outpost in the ZOC, should have it attacked first. A city in the ZOC should also get attacked. Wandering predator type monster don't act like predators. It not only doesn't seem right, it contributes to city / outpost spam and or rushing to get said city and outposts spammed. Dense monsters is not the answer. Having smarter and hungrier monsters is.
Tactical Battles- (Too Low)My Score (90 / 100 )
Works great, no major issues. Tooltips on spells should have some additional text stating what the current caster with all their attributes / abilities / bonuses is capable of dishing out damage wise, how much they can heal for, what level of creature they would summon and its affected stats. Any increases in duration or bonuses to enchantments. Re: Comment good idea. Maybe if they made it so champs/sov could do that if they had the right ability chosen, like General or Tactician. Grading is based on whats there now, so still high marks with A-
General Gameplay- (Slightly Too High) My Score ( 90 / 120 )
While I know Brad is 'the man' when it comes to AI. It's not there yet. In his defence, can't get there till a lot of the beta is over and stuff is nailed down a lot more. However, the AI doesn't play horrible. So yeah, work will need to be done. Fun factor loses points due to monsters (see above) , it causes or is related to issues that are not fun. Like having an angry dragon show up at your door that was set off by your enemy. Wouldn't be so bad if it had wrecked half their kingdom on its way to your door but it didn't. Didn't even munch on them or the city/outpost next to its lair. New experience each time, yeah thank the sandbox for that. Balance is pretty good for the most part. Spells (see above) was graded appropriately IMO, but they contribute overall too.
UI- (Agree) (16 / 30 )
Total- (Lower) Total Points 734.5 / 1000 and percentage came out to 73%
It's brutal yeah, but I felt I was honest with my critcisms and judgements. It has potential and as I have stated before, want the team to do well. I don't have an agenda or hate for no reason. It was my own opinions.