Thanks for your replies, Trojasmic, sweatyboatman, and Glazunov1 ! In my opinion, these are each solid lists of Great, or at least "good enough", features in the current version of E:FE ( v0.915 ). One reason I think these kind of features need to be high-lighted, is because where existing features are already REALLY LIKED (great, or good, or nearly perfect), the Developers can set these aspects aside (at least for a while) and concentrate on the other features that really need serious work. Of the items on your lists, two really struck a chord with me ...
First: I think the Map Generation feature right now is genuinely Great. (But, Glazunov1, I do take the point, that you made in your own discussion thread, that 64 bit players could use, and deserve the additional option of being able to generate HUGE maps.) But, except for that caveat, I think map generation in E:FE is currently in an essentially finished state. I am constantly amazed at how good the maps are -- how they incorporate choke points, interior lakes, a reasonable array of terrain features, and routinely surprising continental out-lines. And these (usually) genuinely good maps are made one step better, by the fact that E:FE permits "Strategic Terrain Altering" (as hubichakakov named it, in my earlier Discussion thread) in the form of the Raise Land, and Lower Land, magic commands. This "magic terraforming" really makes E:FE (in my opinion) the best 4X game, since Sid Meier's Alpha Centauri, to use terraforming in an interesting (and potentially game-changing) kind of way. It adds FUN, and it can materialy affect strategy.
Secondly, sweatyboatman alluded to Game Stability (minimal crashes). I personally think that Game Stability is significantly improved by now (although the greatest change was in going from the last version of the Beta 2, to the first version of the Beta 3). Obviously, it is not perfect; but my point here is that I would have been seriously concerned if the game's stability were only being treated as an after-thought by Stardock. You can't leave Stability issues to the end-point -- any more than you can postpone adding Quality (or Polish) to a product only at the end. (That should have been one of big lessons from E:WoM.) I think Stardock is showing the right attitude in constantly addressing the Stability issues, through-out the update process. Stability IS getting the right amount of emphasis and attention, IMHO.