Nearly done and dusted with my first game, playing as Gilden. A rash of good luck has benefited me, and the only real super power is (oddly) Resolin, with Tarth and Magnar falling behind. So with a ton of earth and life nodes, not to mention pletiful iron, crystal and prestige, i've been able to really see how the game is at my own pace. Just researched golems -- been wanting these since i read about them...and i have to admit i'm rather disappointed. They have a steep price to produce just one (parties, groups, companies etc.. are not allowed), and at 30 mana plus other resources, plus 1.7 gold upkeep seems a bit steep for a unit that simply cannot compete with standard Gilden infantry of comparable armor tech, shields and weapons, which don't cost mana and have the same upkeep for a group that a single golem has and 5x the attack and 2-3x the defense.
I propose the following;
- a bonus to attack dependent on the sovereign's level. Depending on below this could be greater or smaller, but it is needed - badly.
- golems could come in in 3's (o.k. maybe not their pretty big and it'll probably look weird, but this would allow them to press the armor advantage their mean't to have over standard Gilden units).
- golems should not cost upkeep. Seriously i can see it now, a long string of golems lining up outside the paymasters office every Wednesday, now i wonder, what do golems spend all that money on?
- golems should not gain experience? maybe all stats should link to the sovereign's level?
Opinions people?