Torax is the big worm thing out of the chasm?? Well, that's the boss I'm talking about anyways.
This battlefield needs to show more clearly what the melee units are supposed to do to attack the worm. Ie, I couldn't line the wall of the chasm with melee units, I could only send a unit to the edge when it was next to mr wurm (and would then auto attack, then get chomped to death). More specific ai feedback would have helped me realise this earlier.
Also, units with the firstaff (range fire damage), weren't able to attack mr wurm (even after fear wore off). I presume this is because its immune to elemental damage?? If so, more specific feedback is needed.
My Sov couldn't cast drain health or fireball or anything at mr wurm. "this tile is empty" or sum such would pop up. Needs to be more specific like - "Mr wurm is immune to all magic".