Quoting Emperor_Nero, reply 49
Does this mean that any suggestions we make that aren't about balancing just the current mechanisms we are just wasting our time?
If the suggestion involves getting rid of some basic game feature like technology trees or mana then yes, you're wasting your time.
Well, since I´m with a pretty bad insomnia, I´ve decided to read a little of the forums, even though I won´t be playing the game for a while….
Brad, I guess that many people simply don’t understand that the game design is pretty much closed, from now on is all about bug hunting, stability, balance and expanding game concepts (new spell, traits, paths and the like).
That´s probably the reason some people are still insisting in ditching the tech tree or radically changing mana or even making the sov “grounded” like the MoM wizard. Seem clear to me that those won´t even be considered to the game, but might not seem so to others.
Even you feel victim to that. I have considered some time ago suggesting the “immortal armies” you talked with Derek, seemed like a good way to balance them with champs. But I dumped the idea myself…. Seemed somehow incompatible with the game design, not to mention it might solve a problem early on the game, but have serious the consequences hundreds of turns latter.
Since everyone has a different mind on what is compatible or not with the design, it might be a good idea to pin up a thread with “discarded ideas”. It would prevent people from focusing in things that will never make to the game.
After I discarded the “immortal armies” ideas, I came up with the one hit one kill idea (that a lot of people seem to have liked) to balance magic, champs and armies. To me, and to everybody that is supporting it, seems totally compatible with the design (we are not talking about overnerfing or eliminating champs, or overpowering the armies) and I don´t believe it would require some radical code change (I might be totally wrong here…) The original (updated) post: http://forums.elementalgame.com/416243
On the thread lots of other ideas were thrown, some I know won´t make it (like the path that turns the sov in a MoM like wizard), but other seems pretty reasonable (like the summoner traits/path) or the rebalance to make the power of magic more caster dependent and less shard bound.
As you pointed out, lots of people are making suggestions, and other people are embracing, discussing, improving, rejecting, well, spending time of their lives to try to make a contribution to the success of FE.
So it would be nice to have the rejected ideas thread, to prevent that lost time, and it would be even better to hear from time to time that some suggestion “is going the right way, keep discussing people”.